Fredag 14 Augusti | 05:04:05 Europe / Stockholm
Est. tid*
2026-11-04 07:00 Kvartalsrapport 2026-Q3
2026-08-12 - Kvartalsrapport 2026-Q2
2026-06-16 - X-dag ordinarie utdelning G5EN 2.00 SEK
2026-06-15 - Årsstämma
2026-05-06 - Kvartalsrapport 2026-Q1
2026-02-17 - Bokslutskommuniké 2025
2025-11-05 - Kvartalsrapport 2025-Q3
2025-08-07 - Kvartalsrapport 2025-Q2
2025-06-18 - X-dag ordinarie utdelning G5EN 8.00 SEK
2025-06-17 - Årsstämma
2025-05-07 - Kvartalsrapport 2025-Q1
2025-02-13 - Bokslutskommuniké 2024
2024-11-06 - Kvartalsrapport 2024-Q3
2024-08-08 - Kvartalsrapport 2024-Q2
2024-06-13 - X-dag ordinarie utdelning G5EN 8.00 SEK
2024-06-12 - Årsstämma
2024-05-08 - Kvartalsrapport 2024-Q1
2024-02-08 - Bokslutskommuniké 2023
2023-11-08 - Kvartalsrapport 2023-Q3
2023-08-10 - Kvartalsrapport 2023-Q2
2023-06-15 - X-dag ordinarie utdelning G5EN 8.00 SEK
2023-06-14 - Årsstämma
2023-05-04 - Kvartalsrapport 2023-Q1
2023-02-16 - Extra Bolagsstämma 2023
2023-02-09 - Bokslutskommuniké 2022
2022-11-09 - Kvartalsrapport 2022-Q3
2022-08-11 - Kvartalsrapport 2022-Q2
2022-06-16 - X-dag ordinarie utdelning G5EN 7.00 SEK
2022-06-15 - Årsstämma
2022-05-05 - Kvartalsrapport 2022-Q1
2022-02-10 - Bokslutskommuniké 2021
2021-11-05 - Kvartalsrapport 2021-Q3
2021-08-11 - Kvartalsrapport 2021-Q2
2021-06-16 - X-dag ordinarie utdelning G5EN 6.25 SEK
2021-06-15 - Årsstämma
2021-05-05 - Kvartalsrapport 2021-Q1
2021-02-11 - Bokslutskommuniké 2020
2020-11-05 - Kvartalsrapport 2020-Q3
2020-08-13 - Kvartalsrapport 2020-Q2
2020-06-09 - X-dag ordinarie utdelning G5EN 2.50 SEK
2020-06-08 - Årsstämma
2020-05-05 - Kvartalsrapport 2020-Q1
2020-02-12 - Bokslutskommuniké 2019
2019-11-05 - Kvartalsrapport 2019-Q3
2019-07-30 - Kvartalsrapport 2019-Q2
2019-05-09 - X-dag ordinarie utdelning G5EN 2.50 SEK
2019-05-08 - Årsstämma
2019-05-03 - Kvartalsrapport 2019-Q1
2019-02-13 - Bokslutskommuniké 2018
2018-11-06 - Kvartalsrapport 2018-Q3
2018-07-27 - Kvartalsrapport 2018-Q2
2018-05-08 - X-dag ordinarie utdelning G5EN 2.50 SEK
2018-05-07 - Årsstämma
2018-05-03 - Kvartalsrapport 2018-Q1
2018-02-16 - Bokslutskommuniké 2017
2017-11-07 - Kvartalsrapport 2017-Q3
2017-07-27 - Kvartalsrapport 2017-Q2
2017-05-15 - X-dag ordinarie utdelning G5EN 0.75 SEK
2017-05-12 - Årsstämma
2017-05-04 - Kvartalsrapport 2017-Q1
2017-02-23 - Bokslutskommuniké 2016
2016-11-03 - Kvartalsrapport 2016-Q3
2016-07-27 - Kvartalsrapport 2016-Q2
2016-05-20 - X-dag ordinarie utdelning G5EN 0.00 SEK
2016-05-19 - Årsstämma
2016-05-09 - Kvartalsrapport 2016-Q1
2016-02-23 - Bokslutskommuniké 2015
2015-11-06 - Kvartalsrapport 2015-Q3
2015-07-24 - Kvartalsrapport 2015-Q2
2015-05-21 - X-dag ordinarie utdelning G5EN 0.00 SEK
2015-05-20 - Årsstämma
2015-05-08 - Kvartalsrapport 2015-Q1
2015-02-24 - Bokslutskommuniké 2014
2014-12-19 - Extra Bolagsstämma 2014
2014-10-31 - Kvartalsrapport 2014-Q3
2014-08-15 - Kvartalsrapport 2014-Q2
2014-05-21 - X-dag ordinarie utdelning G5EN 0.00 SEK
2014-05-20 - Årsstämma
2014-05-15 - Kvartalsrapport 2014-Q1
2014-02-24 - Bokslutskommuniké 2013
2013-11-15 - Kvartalsrapport 2013-Q3
2013-08-15 - Kvartalsrapport 2013-Q2
2013-06-20 - X-dag ordinarie utdelning G5EN 0.00 SEK
2013-06-19 - Årsstämma
2013-05-15 - Kvartalsrapport 2013-Q1
2013-02-25 - Bokslutskommuniké 2012
2012-11-15 - Kvartalsrapport 2012-Q3
2012-10-31 - Extra Bolagsstämma 2012
2012-08-15 - Kvartalsrapport 2012-Q2
2012-06-20 - X-dag ordinarie utdelning G5EN 0.00 SEK
2012-06-19 - Årsstämma
2012-05-15 - Kvartalsrapport 2012-Q1
2012-02-24 - Bokslutskommuniké 2011
2011-11-15 - Kvartalsrapport 2011-Q3
2011-08-15 - Kvartalsrapport 2011-Q2
2011-07-28 - Extra Bolagsstämma 2011
2011-06-08 - X-dag ordinarie utdelning G5EN 0.00 SEK
2011-06-07 - Årsstämma
2011-05-16 - Kvartalsrapport 2011-Q1
2011-02-25 - Bokslutskommuniké 2010
2010-11-15 - Kvartalsrapport 2010-Q3
2010-08-16 - Kvartalsrapport 2010-Q2
2010-06-02 - X-dag ordinarie utdelning G5EN 0.00 SEK
2010-05-14 - Kvartalsrapport 2010-Q1
2010-02-26 - Bokslutskommuniké 2009
2009-11-13 - Kvartalsrapport 2009-Q3
LandSverige
ListaSmall Cap Stockholm
SektorSällanköp
IndustriGaming
G5 Entertainment är verksamt inom spelbranschen och fokuserar på utveckling och distribution av mobil- och webbläsarbaserade spel. Bolagets produkter riktar sig till spelare som söker underhållning och spelupplevelser. Verksamheten är global med en huvudsaklig närvaro i Europa, Nordamerika och Asien. G5 Entertainment grundades år 2001 och har sitt huvudkontor i Stockholm.

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Interim Report January – June 2026

2026-08-12 07:00:00

“In the second quarter of 2026 we executed the decisions taken in the first quarter as we worked to bring the organization size in line with the realities of a challenging market, while at the same time continuing to make strategic progress on G5 Store, third-party game distribution, direct payment processing, and new games. Our gross margin increased to a new record level of 73.1% (70.0%), driven by continued growth of the G5 Store and a growing share of revenue we process directly. The redundancies we communicated with the Q1 report and identified later were completed during and after the quarter, taking the workforce from approx. 830 at the beginning of the quarter to around 550 as of the beginning of August. These numbers include a second wave of optimizations we have identified as necessary after a further review of the portfolio and the projects being run across the company. The total run-rate decrease on an annualized basis will be USD 11 M.” said Vlad Suglobov, CEO of G5 Entertainment. “Distribution of third-party games on G5 Store is going well. We launched 3 new games in the quarter and of the games in negotiations during the second quarter 5 have been signed. As of now, the negotiations are underway on 9 more games. While third-party games revenue grew almost 100% sequentially in the quarter, G5 Store overall grew 15% year-over-year and 5% sequentially. We have also made progress in adding more advertising monetization to our portfolio: ad revenue reached 2.3% of total revenue (1% last year, 1.4% last quarter). We experienced certain difficulties in portfolio performance during the quarter. After positive development in the last few quarters, in Q2 Hidden City declined 10.5% year-over-year and 8.0% sequentially; its performance suffered due to new functionality that had negative effects, but we have since taken measures and it is now gradually trending back. Sherlock declined 16.4% year-over-year and 7.6 sequentially; the game did not perform strongly in the period and revenue fell, though we are working on stabilizing it with some success. Jewels declined 29.5% year-over-year and 11.2% sequentially. While experiments we ran on the Jewels family of games produced certain improvements, they are not enough to restore the games' scalability in this difficult market, and we cannot justify investing further in the attempt to change them. We are therefore putting Jewels into what we call Harvest Mode, to maximize the profit from the long tail of sales.”

April – June 2026

  • Revenue for the period was USD 20.1 M (24.0), representing a 16% year-over-year decline compared to the same period in 2025.
  • Gross margin increased to 73.1% (70.0%) as a larger share of revenue was coming from G5’s direct-to-consumer channels.
  • EBIT for the period was USD -0.2 M (0.6). The quarter was negatively impacted by severance payments amounting to USD 0.8 M (0.0) and positively impacted by fx revaluations of USD 0.5 M (-1.0) reported as other income and expense. Adjusting for fx and severance payments the EBIT would be USD 0.1 M (1.6) corresponding to an EBIT margin of 0.4% (6.8%).
  • Net result for the period was USD 0.6 M (0.7), positively impacted by the finance net of USD 0.8 M (0.2).
  • Earnings per share before and after dilution amounted to USD 0.08 (0.09), an 18% decline year-over-year.
  • Cash flow before financing activities was USD 0.7 M (2.2). The company maintained a strong liquidity position with USD 24.4 M in cash and cash equivalents at the end of the quarter.
  • G5 Store gross revenue increased 14.8% year-over-year and 4.6% sequentially, reflecting continued progress in direct-to-consumer initiatives.
  • Average Monthly Active Users (MAU) declined 9% year-over-year to 3.5 million, while Average Daily Active Users (DAU) decreased 15% year-over-year to 1.0 million. Similarly, Average Monthly Unique Users (MUU) saw a 10% reduction, totaling 2.4 million. Average Monthly Unique Payers (MUP) declined 20% year-over-year to 90.7 thousand. However, this was significantly offset by a robust increase in monetization quality; Average Monthly Gross Revenue per Paying User (MAGRPPU) rose by 15% year-over-year to USD 79.0 (up from USD 68.9). This substantial growth in MAGRPPU highlights the increasing concentration of high-value users and the continued effectiveness of our monetization strategies.