Torsdag 29 Oktober | 12:16:55 Europe / Stockholm
Est. tid*
2027-02-04 08:00 Bokslutskommuniké 2026
2026-10-29 08:00 Kvartalsrapport 2026-Q3
2026-08-06 - Kvartalsrapport 2026-Q2
2026-05-13 - X-dag ordinarie utdelning PDX 5.00 SEK
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2026-01-29 - Bokslutskommuniké 2025
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2024-07-25 - Kvartalsrapport 2024-Q2
2024-05-16 - X-dag ordinarie utdelning PDX 3.00 SEK
2024-05-15 - Årsstämma
2024-04-25 - Kvartalsrapport 2024-Q1
2024-02-06 - Bokslutskommuniké 2023
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2023-07-27 - Kvartalsrapport 2023-Q2
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2022-05-11 - X-dag ordinarie utdelning PDX 1.00 SEK
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2022-02-22 - Bokslutskommuniké 2021
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2021-08-10 - Kvartalsrapport 2021-Q2
2021-05-19 - X-dag ordinarie utdelning PDX 1.00 SEK
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2021-02-23 - Bokslutskommuniké 2020
2020-11-17 - Kvartalsrapport 2020-Q3
2020-08-11 - Kvartalsrapport 2020-Q2
2020-05-18 - X-dag ordinarie utdelning PDX 1.00 SEK
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2020-02-18 - Bokslutskommuniké 2019
2019-11-12 - Kvartalsrapport 2019-Q3
2019-08-13 - Kvartalsrapport 2019-Q2
2019-05-20 - X-dag ordinarie utdelning PDX 1.00 SEK
2019-05-17 - Årsstämma
2019-05-14 - Kvartalsrapport 2019-Q1
2019-02-19 - Bokslutskommuniké 2018
2018-11-13 - Kvartalsrapport 2018-Q3
2018-08-14 - Kvartalsrapport 2018-Q2
2018-05-21 - X-dag ordinarie utdelning PDX 1.00 SEK
2018-05-18 - Årsstämma
2018-05-18 - Kvartalsrapport 2018-Q1
2018-02-13 - Bokslutskommuniké 2017
2017-11-14 - Kvartalsrapport 2017-Q3
2017-08-15 - Kvartalsrapport 2017-Q2
2017-05-08 - X-dag ordinarie utdelning PDX 1.00 SEK
2017-05-05 - Årsstämma
2017-05-05 - Kvartalsrapport 2017-Q1
2017-02-14 - Bokslutskommuniké 2016
2016-11-07 - Kvartalsrapport 2016-Q3
2016-08-25 - Kvartalsrapport 2016-Q2
LandSverige
ListaLarge Cap Stockholm
SektorSällanköp
IndustriGaming
Paradox Interactive är ett svenskt bolag som utvecklar, publicerar och distribuerar videospel och interaktivt underhållningsinnehåll för datorer och konsoler. Bolaget vänder sig till en global spelpublik och samarbetar med interna och externa utvecklingsteam för att nå spelare via digital distribution och partnerskap. Paradox Interactive grundades 1998 och har sitt huvudkontor i Stockholm, Sverige.

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Interim report January - September 2026

2026-10-29 08:00:00

THIRD QUARTER

  • Revenues amounted to MSEK 456 (MSEK 395), an increase of 15% compared to the same period last year.
  • Operating profit amounted to MSEK 142 (MSEK 112), an increase of 27%.
  • Profit after financial items amounted to MSEK 146 (MSEK 116), and profit after tax amounted to MSEK 127 (MSEK 93).
  • Cash flow from operating activities amounted to MSEK 197 (MSEK 195), and cash flow from investing activities amounted to MSEK -160 (MSEK -182).
  • Earnings per share before dilution amounted to SEK 1.21 (SEK 0.88) and after dilution to SEK 1.21 (SEK 0.88).
  • Revenues for the quarter are primarily attributable to Age of Wonders 4, Cities: Skylines, Cities: Skylines II, Crusader Kings III, Hearts of Iron IV, Stellaris, Transport Fever 3 and Victoria 3.

FIRST NINE MONTHS

  • Revenues amounted to MSEK 1,411 (MSEK 1,317), an increase of 7% compared to the same period last year.
  • Operating profit amounted to MSEK 425 (MSEK 391), an increase of 9%.
  • Profit after financial items amounted to MSEK 440 (MSEK 409), and profit after tax amounted to MSEK 362 (MSEK 327).
  • Cash flow from operating activities amounted to MSEK 610 (MSEK 723), and cash flow from investing activities amounted to MSEK -450 (MSEK -607).
  • Earnings per share before dilution amounted to SEK 3.43 (SEK 3.09) and after dilution to SEK 3.43 (SEK 3.09).

SIGNIFICANT EVENTS THIRD QUARTER

  • The new game Transport Fever 3, developed by Urban Games, was released for PC and consoles.
  • New downloadable content was released for games during the period: Feeding the Future to Surviving Mars: Relaunched and By God Alone to Crusader Kings III.
  • Steam Summer Sale was held during the period, offering discounts across a large part of the game catalogue.
  • During the quarter, 1,221,425 own shares were repurchased for a total amount of MSEK 178 as part of the company's share repurchase program.
  • The new games Afterworld, developed by Paradox Development Studio, and LEGO® Skylines, developed by Iceflake Studios, were announced.
  • Paradox Interactive sold its subsidiary Playrion to Trophy Games. The sale resulted in a gain of MSEK 40, which was recognised in other operating income as part of operating profit.

COMMENTS BY THE CEO

The third quarter was marked by few releases that came late in the period. This means that it was above all sales from our wider catalogue that carried the quarter. That is how our third quarters often look. What matters is that we build games over time that players want to return to and that keep selling for many years. On that note, we announced two new games during the quarter and released one.


At Gamescom we carried out our largest marketing effort to date. We announced the grand strategy game Afterworld and the city builder LEGO® Skylines, and we opened the preorder campaign for Transport Fever 3.

PRESENTATION OF REPORT

Today, 29 October at 12:00 CET, Fredrik Wester, CEO, and Alexander Bricca, CFO, will host a livestream on Paradox's YouTube channel to present the interim report and answer questions related to the report and the company's financial performance, https://www.youtube.com/paradoxinteractive.

Questions may be submitted in advance by e-mailing them to ir@paradoxinteractive.com. It will be possible to e-mail questions during the presentation.

A recording of the presentation will be available afterwards on Paradox's YouTube channel.

This disclosure contains information that Paradox Interactive AB is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014). The information was submitted for publication, through the agency of the contact person, on 29-10-2026 08:00 CET.