Fredag 13 November | 00:44:39 Europe / Stockholm
Est. tid*
2027-11-18 06:45 Kvartalsrapport 2027-Q3
2027-08-19 06:45 Kvartalsrapport 2027-Q2
2027-05-20 N/A Årsstämma
2027-05-13 06:45 Kvartalsrapport 2027-Q1
2027-02-18 06:45 Bokslutskommuniké 2026
2026-11-12 06:45 Kvartalsrapport 2026-Q3
2026-08-20 - Kvartalsrapport 2026-Q2
2026-05-15 - X-dag ordinarie utdelning STAR A 0.00 SEK
2026-05-15 - X-dag ordinarie utdelning STAR B 0.00 SEK
2026-05-12 - Årsstämma
2026-05-12 - Kvartalsrapport 2026-Q1
2026-02-19 - Bokslutskommuniké 2025
2025-11-11 - Kvartalsrapport 2025-Q3
2025-08-19 - Kvartalsrapport 2025-Q2
2025-05-16 - X-dag ordinarie utdelning STAR A 0.00 SEK
2025-05-16 - X-dag ordinarie utdelning STAR B 0.00 SEK
2025-05-15 - Årsstämma
2025-05-13 - Kvartalsrapport 2025-Q1
2025-02-18 - Bokslutskommuniké 2024
2024-11-14 - Kvartalsrapport 2024-Q3
2024-08-20 - Kvartalsrapport 2024-Q2
2024-05-16 - X-dag ordinarie utdelning STAR B 0.00 SEK
2024-05-16 - X-dag ordinarie utdelning STAR A 0.00 SEK
2024-05-15 - Årsstämma
2024-05-14 - Kvartalsrapport 2024-Q1
2024-02-15 - Bokslutskommuniké 2023
2023-11-16 - Kvartalsrapport 2023-Q3
2023-09-27 - Extra Bolagsstämma 2023
2023-08-17 - Kvartalsrapport 2023-Q2
2023-05-12 - X-dag ordinarie utdelning STAR B 0.00 SEK
2023-05-12 - X-dag ordinarie utdelning STAR A 0.00 SEK
2023-05-11 - Årsstämma
2023-05-08 - Kvartalsrapport 2023-Q1
2023-02-16 - Bokslutskommuniké 2022
2022-11-17 - Kvartalsrapport 2022-Q3
2022-08-18 - Kvartalsrapport 2022-Q2
2022-05-13 - X-dag ordinarie utdelning STAR B 0.00 SEK
2022-05-13 - X-dag ordinarie utdelning STAR A 0.00 SEK
2022-05-12 - Årsstämma
2022-05-11 - Kvartalsrapport 2022-Q1
2022-02-16 - Bokslutskommuniké 2021
2021-11-12 - Kvartalsrapport 2021-Q3
2021-08-18 - Kvartalsrapport 2021-Q2
2021-05-14 - X-dag ordinarie utdelning STAR A 0.00 SEK
2021-05-14 - X-dag ordinarie utdelning STAR B 0.00 SEK
2021-05-12 - Årsstämma
2021-05-11 - Kvartalsrapport 2021-Q1
2021-02-16 - Bokslutskommuniké 2020
2020-11-10 - Kvartalsrapport 2020-Q3
2020-08-18 - Kvartalsrapport 2020-Q2
2020-08-13 - Extra Bolagsstämma 2020
2020-05-14 - X-dag ordinarie utdelning STAR B 0.00 SEK
2020-05-14 - X-dag ordinarie utdelning STAR A 0.00 SEK
2020-05-13 - Årsstämma
2020-05-12 - Kvartalsrapport 2020-Q1
2020-02-11 - Bokslutskommuniké 2019
2019-11-05 - Kvartalsrapport 2019-Q3
2019-08-20 - Kvartalsrapport 2019-Q2
2019-06-04 - Årsstämma
2019-05-08 - X-dag ordinarie utdelning STAR B 0.00 SEK
2019-05-08 - X-dag ordinarie utdelning STAR A 0.00 SEK
2019-05-07 - Kvartalsrapport 2019-Q1
2019-03-07 - Extra Bolagsstämma 2019
2019-02-20 - Bokslutskommuniké 2018
2018-11-06 - Kvartalsrapport 2018-Q3
2018-08-21 - Kvartalsrapport 2018-Q2
2018-05-11 - X-dag ordinarie utdelning STAR A 0.00 SEK
2018-05-11 - X-dag ordinarie utdelning STAR B 0.00 SEK
2018-05-09 - Årsstämma
2018-05-09 - Kvartalsrapport 2018-Q1
2018-03-20 - Extra Bolagsstämma 2018
2018-02-15 - Bokslutskommuniké 2017
2017-11-16 - Kvartalsrapport 2017-Q3
2017-08-24 - Kvartalsrapport 2017-Q2
2017-05-12 - X-dag ordinarie utdelning STAR B 0.00 SEK
2017-05-12 - X-dag ordinarie utdelning STAR A 0.00 SEK
2017-05-11 - Årsstämma
2017-05-11 - Kvartalsrapport 2017-Q1
2017-02-16 - Bokslutskommuniké 2016
2016-09-09 - Extra Bolagsstämma 2016
2016-02-25 - Kvartalsrapport 2016-Q2
2015-11-12 - Årsstämma
2015-11-12 - Kvartalsrapport 2016-Q1
2015-08-27 - Bokslutskommuniké 2015
2015-06-05 - Extra Bolagsstämma 2015
2015-05-13 - Kvartalsrapport 2015-Q3
2015-02-24 - Kvartalsrapport 2015-Q2
2014-11-14 - X-dag ordinarie utdelning STAR B 0.00 SEK
2014-11-13 - Årsstämma
2014-11-13 - Kvartalsrapport 2015-Q1
2014-08-28 - Bokslutskommuniké 2014
2014-05-23 - Split STAR B 10:1
2014-05-15 - Extra Bolagsstämma 2014
2014-05-15 - Kvartalsrapport 2014-Q3
2014-02-27 - Kvartalsrapport 2014-Q2
2013-11-22 - X-dag ordinarie utdelning STAR B 0.00 SEK
2013-11-21 - Årsstämma
2013-11-21 - Kvartalsrapport 2014-Q1
2013-08-29 - Bokslutskommuniké 2013
2013-05-23 - Kvartalsrapport 2013-Q3
2013-02-21 - Kvartalsrapport 2013-Q2
2012-11-23 - X-dag ordinarie utdelning STAR B 0.00 SEK
2012-11-22 - Årsstämma
2012-11-22 - Kvartalsrapport 2013-Q1
2012-08-31 - Bokslutskommuniké 2012
2012-06-01 - Kapitalmarknadsdag 2012
2012-05-31 - Kvartalsrapport 2012-Q3
2012-05-21 - Extra Bolagsstämma 2012
2012-02-23 - Kvartalsrapport 2012-Q2
2011-11-15 - Årsstämma
2011-11-15 - Kvartalsrapport 2012-Q1
2011-11-11 - Kvartalsrapport 2011-Q1
2011-10-11 - Årsstämma
2011-08-25 - Bokslutskommuniké 2011
2011-05-19 - Kvartalsrapport 2011-Q3
2011-02-17 - Kvartalsrapport 2011-Q2
2010-11-12 - X-dag ordinarie utdelning STAR B 0.00 SEK
2010-08-26 - Bokslutskommuniké 2010
2010-05-20 - Kvartalsrapport 2010-Q3
2009-11-20 - X-dag ordinarie utdelning STAR B 0.00 SEK
2009-11-19 - Kvartalsrapport 2009-Q1
LandSverige
ListaSmall Cap Stockholm
SektorSällanköp
IndustriGaming
Starbreeze är verksamt inom spelbranschen och fokuserar på utveckling, publicering och distribution av datorspel och interaktiv underhållning. Bolagets portfölj inkluderar både egna spel och samarbeten med andra spelutvecklare. Verksamheten riktar sig till spelare och distributörer globalt, med störst verksamhet i Europa. Starbreeze grundades år 1998 och har sitt huvudkontor i Stockholm.

Analysera bolaget i Börsdata!

All ägardata du vill ha finns i Holdings!

The Biggest & Boldest PAYDAY 3 Update Ever – Every Heist in the base game, resulted in a Player Base Three Times Larger

2026-11-12 06:45:00

Solid EBITDA, and Cash Flow that continues to grow together with increased player base.

Third quarter 2026

  • Net sales amounted to SEK 32.6 million (58.4).
    • PAYDAY 2 accounted for SEK 16.6 million (14.9).
    • PAYDAY 3 accounted for SEK 14.5 million (17.7).
    • Third-party publishing accounted for SEK 1.0 million (4.7).
    • Work-for-hire accounted for SEK 0.0 million (19.9)
  • EBITDA* amounted to SEK 17.3 million (19.3).
  • Cash flow from operating activities amounted to SEK 16.5 million (21.8).
  • Depreciation, amortization and impairment amounted to SEK 30.5 million (304.7). During the comparative period, a project was impaired by SEK 261.9 million.
  • Profit/loss before taxes amounted to SEK -13.6 million (-285.9).
  • Basic and diluted earnings per share amounted to -0.01 SEK (-0.18).

The period January-September 2026

  • Net sales amounted to SEK 84.7 million (179.9).
    • PAYDAY 2 accounted for SEK 41.7 million (35.3).
    • PAYDAY 3 accounted for SEK 35.4 million (68.5).
    • Third-party publishing accounted for SEK 0.0 million (14.8).
    • Work-for-hire accounted for SEK 6.1 million (57.1)
  • EBITDA* amounted to SEK 17.1 million (40.9).
  • Cash flow from operating activities amounted to SEK 25.1 million (49.2).
  • Depreciation, amortization and impairment amounted to SEK 122.6 million (380.0).
  • Profit/loss before taxes amounted to SEK -106.6 million (-340.8).
  • Basic and diluted earnings per share amounted to -0.07 SEK (-0.22).
  • Cash and cash equivalents amounted to SEK 35.9 million (135.1).

Significant events during and after the quarter

  • On August 10, Starbreeze announced a new Fortnite (UEFN) Game: Heist Escape Roguelike: Payday Experience. Read more here.
  • On August 10, it was announced that Starbreeze Entertainment & VICE Studios Partners with Curtis “50 Cent” Jackson and G-Unit Film & Television for PAYDAY. Read more here.
  • On September 23, Starbreeze celebrates 3 years of PAYDAY 3 with the biggest update in the game’s history. Read more here.

CEO’s message
The third quarter of 2026 was defined by the biggest and boldest release in PAYDAY 3's history as well as stable game sales and positive EBITDA. Three years after launch, we put the most complete version of the game ever in our players' hands: every previously released heist is now part of the base game, the campaign has been rebuilt, and content now arrives through paid Crimebonds on a regular rhythm. The moment the 3rd Anniversary Year Update went live, PAYDAY 3's player base jumped three times over, and recent reviews on Steam have held Mostly Positive since the summer. Together with PAYDAY 2, which continues to perform at its strongest level in years, both games now carry large, active player bases of their own. That is the foundation we have worked a full year to build, and it is from here that we grow.

FINANCIAL PERFORMANCE
Net sales for the third quarter amounted to 32.6M SEK, compared to 58.4M SEK the same period last year. Game sales were broadly stable at 31.1M SEK (32.5), and the decline against the comparison period is explained by the exit from third-party publishing and the completion of our work-for-hire engagements, which together contributed 24.6M SEK a year ago compared to 1.0M SEK in this quarter, as we keep our full focus on the PAYDAY franchise. PAYDAY 2 contributed 16.6M SEK and PAYDAY 3 contributed 14.5M SEK.

PAYDAY 3 revenue in the quarter should be read in light of a deliberate decision: in August we delisted all paid heist DLC from every storefront ahead of folding the heists into the base game. This reduced DLC revenue in the quarter by design, in exchange for a unified player base, a much stronger entry point for new players, and a recurring, stacking monetized content model through Crimebonds, where the first Crimebond, Brute Force, launched on September 22 and therefore contributed only nine days of sales in the period.

EBITDA amounted to 17.3M SEK (19.3), corresponding to an EBITDA margin of 53 percent (33), and operating cash flow was positive at 16.5M SEK (21.8). This is the result of a focused business with a cost base sized for what we do: the cost reductions implemented earlier in the year are now slowly coming into effect, with 89 employees at the end of the quarter compared to 160 a year ago. Investments in our own games amounted to 28.6M SEK (36.2), reflecting the work on the 3rd Anniversary Year Update, the Unreal Engine 5 upgrade as well as new content.

We will continue to manage our cost base with discipline to protect cash generation, and growing incremental revenue across the PAYDAY franchise remains management's key lever for returning to sustained profitability.

THE PAYDAY FRANCHISE
On PAYDAY 3, we delivered on our promise of a substantive update every month, and the quarter built towards one goal. In July we continued the rework of existing heists with improved objectives, lighting and a range of quality-of-life improvements. In August, Update 3.8 moved PAYDAY 3 from Unreal Engine 4 to Unreal Engine 5, the biggest piece of technical work on the game since launch. It upgrades the foundation the game is built on, reduces the install size by roughly a third, and broadens the scope of what we can do going forward.

On September 22 we released the 3rd Anniversary Year Update, the single largest release in PAYDAY 3's history. All previously separate paid heist DLC is now included in the base game at no additional cost and with no change to the base price, so every player owns the same game and no lobby is split by who owns what. The update also introduced a Campaign Mode with a completely rewritten storyline, Weapon Perks, Overkill weapon customization, a Shooting Range, reworked enemy behavior, and the first paid Crimebond, Brute Force. Crimebonds are evergreen: nothing is retired, and the library players can dip into only grows. This is the content model we will carry forward, with a new Crimebond, new heists and Heist Challenges on a regular cadence.

The response from players was immediate. Our player base tripled when the update went live, and PAYDAY 3's recent reviews on Steam have stayed above 72 percent positive since reaching Mostly Positive in July. After three years, PAYDAY 3 is a bigger, better and more complete game than it has ever been, and that is the result of a studio that has not stopped for a year.

PAYDAY 2 continues to perform very well through our partnership with Sidetrack Games. The Diesel 3.0 engine upgrade, which moves the game to 64-bit, reduces the install size by more than 60 percent and significantly improves stability. Combined with a strong summer sale, player activity in PAYDAY 2 reached its highest level in over two years in July, and the game remains a strong and steady contributor to both revenue and the wider franchise. Sidetrack also launched its first paid DLC “Under the Hammer” which was the first new Heist in over three years.

STRATEGY & PLATFORM EXPANSION
Our strategy is to make PAYDAY a platform that reaches players wherever they are, together with carefully selected partners. On August 10 we successfully launched Heist Escape Roguelike: PAYDAY Experience, a native Unreal Editor for Fortnite game developed and published together with the Stockholm-based creative team OceanWave Games. It reimagines PAYDAY as a roguelike heist shooter with persistent progression inside one of the world's largest gaming ecosystems, and it reflects our creator-first approach to bringing the IP to new audiences. Across PC, console and user-generated content platforms such as Roblox and Fortnite, PAYDAY has now engaged more than 550 million players and we continue to release content on these platforms going forward to further grow our player base. 

The same day, we announced together with VICE Studios that Curtis "50 Cent" Jackson and G-Unit Film & Television will executive produce an adaptation of PAYDAY for global audiences. G-Unit has built cinematic crime stories that connect with audiences around the world, and this partnership is a central piece of our ambition to grow PAYDAY into a heist universe across all forms of entertainment.

Our licensing partnerships also move closer to market. PAYDAY: Aces High, the officially licensed VR co-op heist game developed by Fast Travel Games, was successfully is confirmed for released on November 5 on Meta Quest, SteamVR and Steam Frame. Our second Roblox experience with Gamefam is set to launch later this year and our second Fortnite experience with OceanWave Games will launch in the fourth quarter, further extending the franchise's reach to new audiences.

CLOSING REMARKS
The third quarter of 2026 was about completing a year of execution on PAYDAY 3 and resetting how we deliver content to our players. We now have two games with large, active communities, a unified PAYDAY 3 player base, a recurring content model, and a franchise that is expanding into Fortnite, Roblox, VR and bringing PAYDAY to the small screen. We also know that momentum in players and sentiment has to translate into revenue and cash flow, and that is where our focus lies in the fourth quarter, and beyond.

The new model is already running: the October update introduced the Guns Blazin' Crimebond and the new Feeding Frenzy heist, with further updates planned for November and December, and PAYDAY: Aces High launches in November. There is plenty of work ahead of us, but the direction is clear, the game and community has never been stronger.

I want to thank our Starbreeze team for a year of relentless work, our players for staying with us and telling us what they want, and our shareholders for their continued trust in our journey. It is through your combined support that we continue to build PAYDAY into the entertainment platform it deserves to be.
ADOLF KRISTJANSSON, CEO