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Beskrivning

LandSverige
ListaFirst North Stockholm
SektorSällanköp
IndustriGaming
Paradox Interactive är en spelutvecklare särskilt inriktade mot utveckling av strategiska spel. Exempel på spel som bolaget utvecklat inkluderar Cities, Skylines, Europa Universalis och Crusader Kings. Bolaget grundades under 1998 och har sedan etableringen tagit fram en produktportfölj som idag används på global nivå. Huvudkontoret ligger i Stockholm.
2019-03-07 15:01:49

Newly Formed Studio, Paradox Tectonic, to Create Groundbreaking New Titles

STOCKHOLM and BERKELEY, Calif. - March 7, 2019 - Paradox Interactive, a publisher and developer of games that shake up the industry, today announced the opening of a new internal development studio, Paradox Tectonic, which will operate in Berkeley, California as the newest member of the Stockholm-based publisher's team of studios.

The studio is led by Rod Humble, former Executive Vice President at Electronic Arts and former CEO of Linden Lab, creators of Second Life.

Paradox Tectonic will lead development of a brand-new game and IP to be published by Paradox Interactive, with details to be announced at a later date. It joins the publisher's growing list of internal studios, including Paradox Development Studio in Stockholm, Paradox Arctic in Umeå, Sweden, the Paradox mobile development team in Malmö, Sweden, Triumph Studios in Delft, The Netherlands, and Harebrained Schemes in Seattle.

"Opening a studio in the California Bay Area puts us in the heart of one of the largest gaming and tech communities in the world," said Ebba Ljungerud, CEO of Paradox Interactive. "Rod Humble and his team bring a wealth of experience and a studio leader who has led work on games that have shaped the industry several times over. We hope to have some earth-shaking news to share from the Tectonic team soon."

"Our aim with Paradox Tectonic is to create open, fun, beautiful games which respect the players' intelligence and enables their creativity, freedom, emotion, and sharing," said Rod Humble, Studio Head at Paradox Tectonic. "Our studio structure is using best practices for modern development: a flat organization in a low-friction environment with a team of highly experienced domain experts. It's a privilege to be reunited with so many world-class colleagues from so many triple-A projects, and the team and I are delighted to join Paradox and be part of driving the company's next cycle of growth. Our shared values of quality and putting the customer first made Paradox the perfect fit for us."

For more details about Paradox Interactive, visit http://www.paradoxinteractive.com.