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2025-02-12 08:30 Bokslutskommuniké 2024
2024-11-13 - Extra Bolagsstämma 2024
2024-11-11 - Kvartalsrapport 2024-Q3
2024-08-14 - Kvartalsrapport 2024-Q2
2024-06-13 - X-dag ordinarie utdelning ADVT 0.00 SEK
2024-06-12 - Årsstämma
2024-05-15 - Kvartalsrapport 2024-Q1
2024-02-14 - Bokslutskommuniké 2023
2023-10-23 - Kvartalsrapport 2023-Q3
2023-08-18 - Extra Bolagsstämma 2023
2023-07-20 - Kvartalsrapport 2023-Q2
2023-06-08 - X-dag ordinarie utdelning ADVT 0.00 SEK
2023-06-07 - Årsstämma
2023-05-17 - Kvartalsrapport 2023-Q1
2023-02-01 - Bokslutskommuniké 2022
2022-11-01 - Kvartalsrapport 2022-Q3
2022-08-17 - Kvartalsrapport 2022-Q2
2022-06-10 - X-dag ordinarie utdelning ADVT 0.00 SEK
2022-06-09 - Årsstämma
2022-05-11 - Kvartalsrapport 2022-Q1
2022-02-22 - Bokslutskommuniké 2021
2021-11-18 - Kvartalsrapport 2021-Q3
2021-08-18 - Kvartalsrapport 2021-Q2
2021-06-11 - X-dag ordinarie utdelning ADVT 0.00 SEK
2021-06-10 - Årsstämma
2021-05-18 - Kvartalsrapport 2021-Q1
2021-02-19 - Bokslutskommuniké 2020
2020-11-20 - Kvartalsrapport 2020-Q3
2020-08-21 - Kvartalsrapport 2020-Q2
2020-06-11 - X-dag ordinarie utdelning ADVT 0.00 SEK
2020-06-10 - Årsstämma
2020-05-15 - Kvartalsrapport 2020-Q1
2020-01-24 - Bokslutskommuniké 2019
2019-10-31 - Kvartalsrapport 2019-Q3
2019-08-30 - Kvartalsrapport 2019-Q2
2019-06-26 - Årsstämma
2019-05-17 - Kvartalsrapport 2019-Q1
2019-05-16 - X-dag ordinarie utdelning ADVT 0.00 SEK
2019-02-15 - Bokslutskommuniké 2018
2018-11-30 - Kvartalsrapport 2018-Q3

Beskrivning

LandSverige
ListaNordic SME Sweden
SektorInformationsteknik
IndustriProgramvara
Adverty är ett teknikbolag med fokus inom marknadsföring. Bolagets affärsidé är att sammanföra varumärken och människor genom en egenutvecklad displayannonseringsteknik byggd för spel och applikationer. Plattformen låter kreatörer och utvecklare monetärisera på spelupplevelsen med integrerade annonser. Adverty grundades under 2016 och har sitt huvudkontor i Stockholm.
2024-02-14 08:30:00

For the seventh quarter and second year in a row, we deliver a substantial market growth, tripling the revenues for 2023 compared to the previous year, with a turnover of 24.728 million SEK in the fourth quarter and 51.554 million SEK for the full year 2023. Not only have we shown profit at the EBITDA level since the third quarter, but also profit at the EBT level for the last quarter of the year.

This is something to be proud of - what a teamwork we have demonstrated throughout the year, especially during the fourth quarter of 2023!

We have never experienced such an aggressive growth on the supply side as we did in 2023. The fourth quarter was no exception, we are currently slightly under a total of 500 activated games. Many of the publishers we signed agreements with during this period are strategically important and contribute a significant reach in the regions where we see the highest growth on the buy side. We will continue to create opportunities for all publishers we currently do not work with, but it is equally important to show our existing publishers how they can continue to grow with us and create new opportunities for the market to build tomorrow's campaigns together with us.

We have also made significant progress on the demand side during the period and for the full year 2023. The platform is now fully optimized from a cost perspective for infinite growth of publishers and integrations of programmatic buying and selling platforms (DSP and SSP) can now technically happen instantaneously. We have added a number of new integrations during the fourth quarter - Magnite, Taipei, Playdigo, GreedyGame, Danoler and Bidscube to name a few. During the period, we have also strengthened the cooperation with some of our best sales partners in our key regions, and with that, reviewed our own sales organization to optimize the sales process.

To all this, it should be added that we are still the only In-Play provider able to package digital views with specific targeting based on age and gender - two of the most requested targeting options in the market.

The focus for 2024 is continued aggressive growth, maximize the performance of the existing game portfolio while it naturally expands in reach with new publishers and games, and meet the market's demands for new tools and products that generate incremental revenue.

With our existing products in the market, we already see significant growth in 2024. Our launched video product is still in its infancy, but is already the product we talk about the most with our buyers. During the year, we also plan to launch another new product, which we believe with great confidence will be a true game-changer for the In-Play format. That being said, we currently do not provide a public forecast for 2024, but with 7 growing quarters behind us, we clearly show where we are heading.

When you have the most functional, smart, flexible, secure, global, and user-friendly platform for In-Play, I can only conclude by saying; welcome future, tomorrow is here, let's go!

Jonas Söderqvist
CEO