Fredag 22 November | 21:30:51 Europe / Stockholm

Prenumeration

Kalender

Tid*
2025-02-12 08:30 Bokslutskommuniké 2024
2024-11-13 - Extra Bolagsstämma 2024
2024-11-11 - Kvartalsrapport 2024-Q3
2024-08-14 - Kvartalsrapport 2024-Q2
2024-06-13 - X-dag ordinarie utdelning ADVT 0.00 SEK
2024-06-12 - Årsstämma
2024-05-15 - Kvartalsrapport 2024-Q1
2024-02-14 - Bokslutskommuniké 2023
2023-10-23 - Kvartalsrapport 2023-Q3
2023-08-18 - Extra Bolagsstämma 2023
2023-07-20 - Kvartalsrapport 2023-Q2
2023-06-08 - X-dag ordinarie utdelning ADVT 0.00 SEK
2023-06-07 - Årsstämma
2023-05-17 - Kvartalsrapport 2023-Q1
2023-02-01 - Bokslutskommuniké 2022
2022-11-01 - Kvartalsrapport 2022-Q3
2022-08-17 - Kvartalsrapport 2022-Q2
2022-06-10 - X-dag ordinarie utdelning ADVT 0.00 SEK
2022-06-09 - Årsstämma
2022-05-11 - Kvartalsrapport 2022-Q1
2022-02-22 - Bokslutskommuniké 2021
2021-11-18 - Kvartalsrapport 2021-Q3
2021-08-18 - Kvartalsrapport 2021-Q2
2021-06-11 - X-dag ordinarie utdelning ADVT 0.00 SEK
2021-06-10 - Årsstämma
2021-05-18 - Kvartalsrapport 2021-Q1
2021-02-19 - Bokslutskommuniké 2020
2020-11-20 - Kvartalsrapport 2020-Q3
2020-08-21 - Kvartalsrapport 2020-Q2
2020-06-11 - X-dag ordinarie utdelning ADVT 0.00 SEK
2020-06-10 - Årsstämma
2020-05-15 - Kvartalsrapport 2020-Q1
2020-01-24 - Bokslutskommuniké 2019
2019-10-31 - Kvartalsrapport 2019-Q3
2019-08-30 - Kvartalsrapport 2019-Q2
2019-06-26 - Årsstämma
2019-05-17 - Kvartalsrapport 2019-Q1
2019-05-16 - X-dag ordinarie utdelning ADVT 0.00 SEK
2019-02-15 - Bokslutskommuniké 2018
2018-11-30 - Kvartalsrapport 2018-Q3

Beskrivning

LandSverige
ListaNordic SME Sweden
SektorInformationsteknik
IndustriProgramvara
Adverty är ett teknikbolag med fokus inom marknadsföring. Bolagets affärsidé är att sammanföra varumärken och människor genom en egenutvecklad displayannonseringsteknik byggd för spel och applikationer. Plattformen låter kreatörer och utvecklare monetärisera på spelupplevelsen med integrerade annonser. Adverty grundades under 2016 och har sitt huvudkontor i Stockholm.
2024-01-22 14:00:00

McDonald's achieved a remarkable 58% increase in brand preference by promoting their Pokemon Happy Meals through a VOOH In-Game Billboard Campaign, leveraging innovative ID-less targeting capabilities.

As a global quick-service food giant, McDonald's has made a successful foray into gaming with an inventive VOOH (Virtual Out-of-Home) in-game billboard campaign. McDonald’s harnessed the combined power of Adverty, a pioneer in In-Play advertising, and NumberEight's State-of-the-art ID-less demographic targeting solution, Euclid Lite, which produced outstanding results. In the extensive gaming landscape, with over 3 billion users, McDonald's aimed to boost consideration, intent, and loyalty among gamers, targeting parents and younger adults (18-24)[1].

But how does real-time demographic targeting actually work? The adoption of AI and large language models (LLMs) plays a pivotal role in NumberEight's cutting-edge solution, which leverages probabilistic machine learning algorithms to predict the age and gender of users. It analyzes diverse data inputs, including demographic data in bid requests, app features (like color palettes and descriptions), census data, device information (manufacturer, model, user agent string), and more. This enables advertisers to deliver precise, relevant ads without relying on traditional cookies or IDs, ensuring both personalization and user privacy.

Chris Lombardi, President & Co-Founder of APEX Mobile Media, a key partner of Adverty, underscored the success: "By leveraging premium high-impact in-game placements with our partners at Adverty and data from NumberEight, we were able to effectively reach and drive awareness for McDonald's Pokemon promotion."

Remarkable Results Unveiled

The collaboration between McDonald's, Adverty, and NumberEight has delivered a remarkable brand performance uplift:

36% uplift in consideration: Ad recallers significantly leaned towards considering McDonald's for future purchases.

345% uplift in specific intent: Ad recallers exhibited a substantial increase in positive actions related to McDonald's.

58% uplift in brand preference: When faced with choices among competitors, ad recallers overwhelmingly chose McDonald's.

A Game-Changing Partnership

The triumphant integration of Adverty and NumberEight's solutions not only enabled McDonald's to harness the power of gaming but also achieved outstanding success in consideration, intent, and loyalty. This collaboration showcases the immense potential of real-time demographic targeting in gaming environments, opening new avenues for brands to connect with their target audiences seamlessly. McDonald's, Adverty, and NumberEight have set a new standard for innovative and impactful advertising in the gaming space.

About NumberEight

NumberEight is a pioneering behavioral intelligence company that has reimagined identity by transforming seemingly senseless data from sensors, ad requests, and content information into meaningful insights. Their innovative approach empowers publishers to enhance their inventory with intelligent, ID-less data, enabling advertisers to captivate their audiences’ attention and elevate the value of their ad impressions—all without the need for IDs or PIIs. This positions the advertising ecosystem for a privacy-first future.

About Adverty

Adverty, the leading in-game ad platform, delivers spectacular In-Play™ ads to connect brands and people through its revolutionary and multi-patented technology designed for VR/AR and mobile games. The platform offers programmatic video and display ad inventory at scale and allows content creators to monetize the complete experience with unobtrusive, easy-to-integrate, immersive ads. Founded in 2016, Adverty has offices in Stockholm, London, Istanbul, and Lviv, enabling new gaming revenue streams for developers and empowering advertisers to reach uniquely engaged audiences. More information is available at [www.adverty.com](https://www.adverty.com/).

[1] Disclaimer: NumberEight's ID-less demographic solutions are provided for age and gender ad targeting and should not be used for regulatory or compliance purposes.