Tisdag 26 November | 04:54:47 Europe / Stockholm

Prenumeration

Kalender

Tid*
2025-02-11 07:00 Bokslutskommuniké 2024
2024-11-12 - Kvartalsrapport 2024-Q3
2024-08-14 - Kvartalsrapport 2024-Q2
2024-06-19 - Årsstämma
2024-05-31 - X-dag halvårsutdelning EG7 0.22
2024-05-14 - Kvartalsrapport 2024-Q1
2024-03-15 - Extra Bolagsstämma 2024
2024-02-29 - X-dag halvårsutdelning EG7 0.23
2024-02-13 - Bokslutskommuniké 2023
2023-12-13 - Extra Bolagsstämma 2023
2023-11-14 - Kvartalsrapport 2023-Q3
2023-08-15 - Kvartalsrapport 2023-Q2
2023-05-16 - Kvartalsrapport 2023-Q1
2023-05-05 - X-dag ordinarie utdelning EG7 0.00 SEK
2023-02-17 - Bokslutskommuniké 2022
2022-11-17 - Kvartalsrapport 2022-Q3
2022-08-23 - Kvartalsrapport 2022-Q2
2022-06-21 - Årsstämma
2022-05-27 - X-dag ordinarie utdelning EG7 0.00 SEK
2022-05-25 - Kvartalsrapport 2022-Q1
2022-02-25 - Bokslutskommuniké 2021
2021-11-25 - Kvartalsrapport 2021-Q3
2021-08-26 - Kvartalsrapport 2021-Q2
2021-05-27 - X-dag ordinarie utdelning EG7 0.00 SEK
2021-05-26 - Årsstämma
2021-05-25 - Kvartalsrapport 2021-Q1
2021-02-25 - Bokslutskommuniké 2020
2020-12-17 - Extra Bolagsstämma 2020
2020-11-25 - Kvartalsrapport 2020-Q3
2020-08-27 - Kvartalsrapport 2020-Q2
2020-05-27 - Kvartalsrapport 2020-Q1
2020-05-08 - X-dag ordinarie utdelning EG7 0.00 SEK
2020-05-07 - Årsstämma
2020-02-27 - Bokslutskommuniké 2019
2019-12-12 - Extra Bolagsstämma 2019
2019-11-26 - Kvartalsrapport 2019-Q3
2019-08-27 - Kvartalsrapport 2019-Q2
2019-05-28 - Kvartalsrapport 2019-Q1
2019-05-09 - Årsstämma
2019-04-11 - X-dag ordinarie utdelning EG7 0.00 SEK
2019-04-10 - Årsstämma
2019-02-10 - Bokslutskommuniké 2018
2018-07-10 - Kvartalsrapport 2018-Q3
2018-04-10 - Kvartalsrapport 2018-Q2
2018-01-31 - Kvartalsrapport 2018-Q1

Beskrivning

LandSverige
ListaSmall Cap Stockholm
SektorSällanköp
IndustriGaming
Enad Global 7 är en koncern inom spelindustrin som utvecklar, marknadsför, förlägger och distribuerar PC-, konsol- och mobilspel till den globala spelmarknaden. Bolaget utvecklar egna IP:n, samt är konsulter till andra bolag världen över genom spelutvecklingsdivisionerna Toadman Studios och Antimatter Games. Koncernens marknadsavdelning har bidragit till att släppa flera varumärken och förläggaravdelningen arbetar med både fysisk och digital förläggning. Huvudkontoret ligger i Stockholm.
2024-08-14 07:00:00

April – June 2024 in Summary

  • Net Revenue of SEK 352.7 (482.9) million, representing an FX-adjusted decline of 27.8 percent.
  • EBITDA of SEK 23.6 (92.3) million and Adjusted EBITDA of SEK 33.4 (113.3) million.
  • EBIT of SEK -25.9 (25.1) million and Adjusted EBIT of SEK -16.1 (60.0) million.
  • Profit before tax of SEK -33.4 (15.5) million.
  • Earnings per share of SEK -0.44 (0.02). Adjusted earnings per share of SEK -0.35 (0.33).
  • Cash flows from operations of SEK -23.2 (53.8) million.
  • Cash balance of SEK 316.6 million with no material bank debt.
  • On June 17th, EG7 changed its listing venue to Nasdaq Stockholm from First North.


Comment from Ji Ham, CEO of EG7:

EG7 delivered Net Revenue of SEK 352.7 (482.9) million, EBITDA of SEK 23.6 (92.3) million and Adjusted EBITDA of SEK 33.4 (113.3) million for the second quarter, corresponding to an Adjusted EBITDA margin of 9.5 (23.5) percent. The results are reflective of a quarter with no major content or product releases and where My Singing Monsters is delivering on its new normalized level.

During the period and in July, the group implemented comprehensive cost-saving and business optimization efforts to improve performance. The total expected annual cost-savings from the efforts amount to SEK 103 million. The largest adjustments were made to the underperforming business units to achieve profitability. As a result of these efforts, the downward pressure on the group’s margins will be reduced going forward.

On July 2, 2024, Daybreak acquired 100 percent of Singularity 6 (S6). S6 is the developer behind Palia, an online multiplayer life simulation game currently available in open beta on Nintendo Switch and PC. Along with the transaction, Daybreak will be investing in the remaining development needs for Palia’s release on the latest generation consoles and is aiming to bring the game to a broader audience globally with a wider release in 2025.

The market weakness over the last few quarters has been putting pressure on our service-focused businesses. However, with the recent cost-saving efforts and a number of larger product releases slated for the latter part of Q3 and Q4, we reiterate our full-year guidance of SEK 1.8 billion in Net Revenue with an Adjusted EBITDA margin at the lower end of the 22-25 percent range. However, we expect continuing market challenges for the next few quarters, increasing short-term risk profile even if we are making progress against long-term targets with positive steps such as the acquisition of S6.