Söndag 22 December | 18:31:29 Europe / Stockholm

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Tid*
2025-02-20 N/A Bokslutskommuniké 2024
2024-12-05 - Split FRAG 500:1
2024-11-20 - Kvartalsrapport 2024-Q3
2024-11-04 - Extra Bolagsstämma 2024
2024-08-20 - Kvartalsrapport 2024-Q2
2024-05-22 - X-dag ordinarie utdelning FRAG 0.00 SEK
2024-05-21 - Årsstämma
2024-05-16 - Kvartalsrapport 2024-Q1
2024-02-22 - Bokslutskommuniké 2023
2023-11-23 - Kvartalsrapport 2023-Q3
2023-08-17 - Kvartalsrapport 2023-Q2
2023-05-15 - X-dag ordinarie utdelning FRAG 0.00 SEK
2023-05-12 - Årsstämma
2023-05-12 - Kvartalsrapport 2023-Q1
2023-02-23 - Bokslutskommuniké 2022
2022-11-15 - Kvartalsrapport 2022-Q3
2022-08-24 - Kvartalsrapport 2022-Q2
2022-05-27 - X-dag ordinarie utdelning FRAG 0.00 SEK
2022-05-25 - Årsstämma
2022-05-25 - Kvartalsrapport 2022-Q1
2022-02-25 - Bokslutskommuniké 2021
2021-11-30 - Kvartalsrapport 2021-Q3
2021-06-29 - Årsstämma

Beskrivning

LandSverige
ListaFirst North Stockholm
SektorSällanköp
IndustriGaming
Fragbite Group är en global koncern inom gaming och e-sport. Bolaget utvecklar och tillhandahåller spel samt driver en e-sportplattform. Spelen är främst inriktade mot mobilspel under varumärken som Funrock, Playdigious och Prey Studios. Kundbasen består främst av privata användare. Via dotterbolag är bolaget verksamma på en global nivå. Bolaget grundades 2015 och har sitt huvudkontor i Stockholm.
2024-11-20 07:00:00

Fragbite Group AB’s (publ) (“Fragbite Group”) wholly-owned subsidiary FunRock & Prey Studios have signed a contract to develop a white-label game engine, generating an initial income of approximately 3.3 MSEK. In addition, negotiations for extensions to the contract are ongoing.

During the spring 2024, FunRock & Prey Studios pivoted its business to combine development of proprietary game IPs and engines with work-for-hire development. A first project was initiated during the second quarter, an assignment for a European counterpart for which the studio is building a white-label game based on the MMA Manager game engine. This project is near completion and negotiations are underway for an extension of the project.

Today the subsidiary signed another contract with the same counterpart for another white-label game engine, this one based on FunRock’s game engine for inactive mobile title Capital War. The contract generates an income of approximately 3.3 MSEK over six months, with the possibility of an extension.

I’m thrilled with this new deal and the opportunities it brings to our studio. It’s gratifying to see that we can generate additional sources of income while staying focused on enhancing our players’ experience and leveraging assets we’ve already built. This contract is significant not only because it allows us to utilise work done on Capital War, but also because it aligns with our aim to establish sustainable revenue streams through work-for-hire projects. I’m excited about the possibilities ahead in 2025,” says Magdy Shehata, CEO, FunRock & Prey Studios.

The pivot in FunRock & Prey Studios’ business strategy is positive and these new projects not only provide a good cash injection but also contribute to developing the studio. I am especially pleased to see an inactive IP from the Company’s broad portfolio being utilised for new business – using our IPs as leverage is a key part of Fragbite Group’s strategy,” says Stefan Tengvall, CEO, Fragbite Group.