Fredag 14 Mars | 09:24:44 Europe / Stockholm

Prenumeration

Kalender

Est. tid*
2026-02-20 07:00 Bokslutskommuniké 2025
2025-11-14 07:00 Kvartalsrapport 2025-Q3
2025-08-22 07:00 Kvartalsrapport 2025-Q2
2025-07-01 N/A X-dag ordinarie utdelning GCOR 0.00 SEK
2025-06-30 N/A Årsstämma
2025-05-16 07:00 Kvartalsrapport 2025-Q1
2025-02-18 - Bokslutskommuniké 2024
2024-12-03 - Extra Bolagsstämma 2025
2024-11-26 - Kvartalsrapport 2024-Q3
2024-08-23 - Kvartalsrapport 2024-Q2
2024-06-27 - X-dag ordinarie utdelning GCOR 0.00 SEK
2024-06-26 - Årsstämma
2024-05-17 - Kvartalsrapport 2024-Q1
2024-02-23 - Bokslutskommuniké 2023
2024-01-11 - Extra Bolagsstämma 2023
2023-11-17 - Kvartalsrapport 2023-Q3
2023-08-25 - Kvartalsrapport 2023-Q2
2023-06-28 - Årsstämma
2023-05-17 - Kvartalsrapport 2023-Q1
2023-05-05 - X-dag ordinarie utdelning GCOR 0.00 SEK
2023-02-24 - Bokslutskommuniké 2022
2022-11-15 - Kvartalsrapport 2022-Q3
2022-08-26 - Kvartalsrapport 2022-Q2
2022-05-26 - Kvartalsrapport 2022-Q1
2022-05-09 - X-dag ordinarie utdelning GCOR 0.00 SEK
2022-04-07 - Extra Bolagsstämma 2022
2022-02-25 - Bokslutskommuniké 2021
2021-11-16 - Kvartalsrapport 2021-Q3
2021-08-20 - Kvartalsrapport 2021-Q2
2021-05-14 - Kvartalsrapport 2021-Q1
2021-05-03 - X-dag ordinarie utdelning GCOR 0.00 SEK
2021-02-26 - Bokslutskommuniké 2020
2020-11-16 - Kvartalsrapport 2020-Q3
2020-08-21 - Kvartalsrapport 2020-Q2
2020-07-27 - Split GCOR 10:1
2020-06-25 - X-dag ordinarie utdelning GCOR 0.00 SEK
2020-06-24 - Årsstämma
2020-05-22 - Kvartalsrapport 2020-Q1
2020-02-28 - Bokslutskommuniké 2019
2019-11-29 - Kvartalsrapport 2019-Q3
2019-08-30 - Kvartalsrapport 2019-Q2
2019-06-20 - Årsstämma
2019-05-10 - X-dag ordinarie utdelning GCOR 0.00 SEK
2019-02-28 - Bokslutskommuniké 2018
2018-11-29 - Kvartalsrapport 2018-Q3
2018-08-30 - Kvartalsrapport 2018-Q2
2018-06-01 - X-dag ordinarie utdelning GCOR 0.00 SEK
2018-05-31 - Årsstämma
2018-05-31 - Kvartalsrapport 2018-Q1
2018-02-22 - Extra Bolagsstämma 2018
2018-02-22 - Bokslutskommuniké 2017
2017-11-30 - Kvartalsrapport 2017-Q3
2017-06-15 - X-dag ordinarie utdelning GCOR 0.00 SEK
2017-06-02 - Årsstämma
2017-05-29 - Kvartalsrapport 2017-Q1
2017-02-23 - Bokslutskommuniké 2016
2016-11-24 - Kvartalsrapport 2016-Q3
2016-11-17 - Extra Bolagsstämma 2016
2016-08-25 - Kvartalsrapport 2016-Q2
2016-06-02 - Årsstämma
2016-05-27 - X-dag ordinarie utdelning GCOR 0.00 SEK
2016-05-26 - Kvartalsrapport 2016-Q1
2016-02-25 - Bokslutskommuniké 2015
2015-11-26 - Kvartalsrapport 2015-Q3
2015-08-27 - Kvartalsrapport 2015-Q2

Beskrivning

LandSverige
ListaFirst North Stockholm
SektorSällanköp
IndustriBetting
Gaming Corps är en utvecklare av digitala spel, med fokus på traditionella och icke-traditionella premiumspel för onlinecasinon. Verksamheten är fokuserad på ett flertal områden där bolaget, utöver ett etablerat globalt distributionsnätverk av casinon, bland annat utvecklar Casino Slots, Table Games, Multiplier Games, Mine Games, Plinko Games och spelserien Smash4Cash. Bolaget grundades 2014, har sitt huvudkontor i Sverige samt utvecklingsteam i Storbritannien, Malta och Ukraina.
2025-02-18 07:01:00

This an english summary of Gaming Corps AB (publ) (the "Company" or "Gaming Corps") interim report for the fourth quarter of 2024.

For the full report please see the official Swedish version available at: https://www.gamingcorps.com/corporate/investor-relations/

In the event of any discrepancies between the Swedish report and the English summary, the Swedish version shall prevail.

KEY FIGURES FOURTH QUARTER 2024

 
    
GROUP 
OKT-DEC 2024


GROUP
OKT-DEC 2023
Revenues  9,74 MSEK (6,97 MSEK) 
Operating profit-9,81 MSEK (-5,67 MSEK) 
Results after financial items  -8,64 MSEK (-8,69 MSEK) 
Earnings per share  -0,11 SEK (-0,15 SEK) 
Number of casinos live  +1570

Figures in parentheses refer to the fourth quarter of 2023.  


CEO LETTER FROM JUHA KAUPPINEN

Dear shareholders,
2024 is put in the books as a sign of strength. Not only have we managed record quarters three times in a row in terms of revenue, but we have also taken several important steps on our journey towards profitability.

We began the year by launching a completely new brand identity and website, aiming to position Gaming Corps more effectively in the market and highlight our high aspirations as a company. During Q1, most of the development for the major release Snoop’s High Rollers, in collaboration with global artist Snoop Dogg, was carried out. The game was then launched at the start of Q2 through an exclusive partnership with the leading online casino operator Roobet. In addition to that launch, the strong second quarter saw record levels in revenue, number of players, stake values, and the number of online casinos in our distribution network. We also noted a rapid increase in demand for our Smash4Cash series.

Revenue increased further during Q3, and EBITDA also improved significantly, while the number of players decreased. This decrease was a natural consequence of the strategic decision we made at the beginning of the year to temporarily reduce the number of new games in order to focus on creating the right long-term conditions for Gaming Corps’ future. With that plan in place, we were able to make more effective investments primarily in sales and marketing, while also ramping up game production again.

The recently concluded fourth quarter was our third record quarter of the year in terms of revenue, which totaled MSEK 9,7, while also placing a strong emphasis on long-term financing. The main component of this financing was the rights issue we carried out to continue our growth journey. The issue was subscribed at 44.7 percent, which was above the median subscription rate for rights issues conducted on the Swedish stock market during Q3. Shortly thereafter, it was fully subscribed in total when a well-established global iGaming group chose to invest almost MSEK 20 via a directed issue under the same terms. By doing so, this iGaming group also became one of our largest shareholders, whose experience and extensive network will further strengthen us both now and in the long run. This financing brought major costs for us as a company and had a negative effect on the results in the quarter by almost MSEK 4. At the same time it was extremely important to us, as it means we have secured the capital needed to reinforce our financial stability going forward, allowing us to remain focused on our goal of achieving profitability.

It was also during the final quarter of the year that we began to see tangible results from our new business area RGS (Remote Game Server), which was launched in August. The game studios to whom we offer the RGS solution can build upon our existing technology and gain direct access to all of our approved licenses and markets. As a result, they can easily launch their games through Gaming Corps’ extensive distribution network.

Speaking of RGS, it’s incredibly gratifying that the global iGaming group which, as recently as August, entered into an agreement with an order value of MSEK 7 recently decided not only to double that commitment to MSEK 14 annually, but also to convert the agreement into a rolling collaboration. This means that in addition to our already planned regular game releases throughout the year, we will be releasing roughly one new game per month starting after summer and going forward. I’d like to emphasize that even the initial order value significantly impacted our revenue, so this doubling of the partnership’s scope—together with its shift to a rolling agreement—bodes well for Gaming Corps. We are also having discussions about deepening this cooperation further.

As previously mentioned, we have again increased our focus on game development. Among other initiatives, we are developing a completely new and unique game engine that is a hybrid between classic RNG and live gameplay. We have high hopes for it and are excited to see how it will be received by the market. Additionally, we’re launching new generations of several of our existing non-traditional game engines, incorporating new features and unique player experiences. In total, we plan to release over 30 games during the full year of 2025.

Organizationally, we have strengthened our commercial team and will continue to do so in order to increase the Company’s revenue as we move toward profitability. We now look forward to working tirelessly together in 2025 for increased value creation for us shareholders.

As always, I want to thank you for your commitment and support.

Best regards
Juha Kauppinen
CEO Gaming Corps AB


For more information, please contact
Juha Kauppinen, CEO: juha@gamingcorps.com
IR: ir@gamingcorps.com 
Certified Adviser, Eminova Fondkommission AB: info@eminova.se, +46 8 684 211 00


This press release is available in its entirety on www.gamingcorps.com/newsroom


This information is such information that Gaming Corps AB (publ) is obliged to disclose pursuant to the EU Market Abuse Regulation 596/2014. The information was submitted for publication, through the agency of the contact person mentioned above, at the time specified by Gaming Corps’ news distributor MFN upon the publication of this press release.