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Est. tid*
2026-11-26 08:00 Kvartalsrapport 2026-Q3
2026-08-20 08:00 Kvartalsrapport 2026-Q2
2026-05-13 - Årsstämma
2026-05-13 - Kvartalsrapport 2026-Q1
2026-05-08 - X-dag ordinarie utdelning GATE 0.00 SEK
2026-02-26 - Bokslutskommuniké 2025
2025-11-20 - Kvartalsrapport 2025-Q3
2025-08-28 - Kvartalsrapport 2025-Q2
2025-05-22 - Kvartalsrapport 2025-Q1
2025-05-09 - X-dag ordinarie utdelning GATE 0.00 SEK
2025-02-27 - Bokslutskommuniké 2024
2024-11-21 - Kvartalsrapport 2024-Q3
2024-10-02 - Split GATE 100:1
2024-08-19 - Kvartalsrapport 2024-Q2
2024-06-18 - Extra Bolagsstämma 2024
2024-05-23 - Kvartalsrapport 2024-Q1
2024-05-17 - X-dag ordinarie utdelning GATE 0.00 SEK
2024-02-22 - Bokslutskommuniké 2023
2024-01-18 - Extra Bolagsstämma 2023
2023-11-16 - Kvartalsrapport 2023-Q3
2023-08-30 - Kvartalsrapport 2023-Q2
2023-05-10 - Kvartalsrapport 2023-Q1
2023-05-05 - X-dag ordinarie utdelning GATE 0.00 SEK
2023-02-28 - Bokslutskommuniké 2022
2023-02-17 - Bokslutskommuniké 2022
2022-11-17 - Kvartalsrapport 2022-Q3
2022-08-18 - Kvartalsrapport 2022-Q2
2022-06-21 - Årsstämma
2022-05-30 - Kvartalsrapport 2022-Q1
2022-05-09 - X-dag ordinarie utdelning GATE 0.00 SEK
2022-02-17 - Bokslutskommuniké 2021
2021-12-17 - Extra Bolagsstämma 2021
2021-11-18 - Kvartalsrapport 2021-Q3
2021-08-19 - Kvartalsrapport 2021-Q2
2021-06-22 - Årsstämma
2021-05-20 - Kvartalsrapport 2021-Q1
2021-05-03 - X-dag ordinarie utdelning GATE 0.00 SEK
2021-02-26 - Bokslutskommuniké 2020
2020-11-19 - Kvartalsrapport 2020-Q3
2020-08-20 - Kvartalsrapport 2020-Q2
2020-07-01 - X-dag ordinarie utdelning GATE 0.00 SEK
2020-06-30 - Årsstämma
2020-06-15 - Extra Bolagsstämma 2020
2020-05-29 - Kvartalsrapport 2020-Q1
2020-02-20 - Bokslutskommuniké 2019
2019-11-22 - Extra Bolagsstämma 2019
2019-08-30 - Kvartalsrapport 2019-Q2
2019-06-28 - Årsstämma
2019-05-10 - X-dag ordinarie utdelning GATE 0.00 SEK
2019-02-19 - Bokslutskommuniké 2018
2018-11-22 - Kvartalsrapport 2018-Q3
2018-08-23 - Kvartalsrapport 2018-Q2
2018-06-18 - Extra Bolagsstämma 2018
2018-05-24 - Kvartalsrapport 2018-Q1
2018-05-22 - X-dag ordinarie utdelning GATE 0.00 SEK
2018-02-19 - Bokslutskommuniké 2017
2018-02-16 - Extra Bolagsstämma 2017
2017-11-20 - Kvartalsrapport 2017-Q3
2017-08-21 - Kvartalsrapport 2017-Q2
2017-05-31 - X-dag ordinarie utdelning GATE 0.00 SEK
2017-05-30 - Årsstämma
2017-05-30 - Kvartalsrapport 2017-Q1
2017-02-28 - Bokslutskommuniké 2016
2016-11-30 - Kvartalsrapport 2016-Q3

Beskrivning

LandSverige
ListaNordic SME Sweden
SektorSällanköp
IndustriGaming
Jumpgate är ett spelutvecklingsbolag. Verksamheten drivs via flera dotterbolag och spelstudios, där de största inkluderar Nukklear och Tivola Games. Koncernen producerar och förlägger egna spel (PC, konsol och mobil) samt utvecklar spel och andra digitala produkter på uppdrag av externa företag. Koncernen verkar på den globala marknaden, distribuerar sina spel världen över och besitter ett brett internationellt nätverk. Jumpgate grundades 2011 och har sitt huvudkontor i Visby.

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2026-05-13 08:00:00

Interim Report for January 1, 2026 to March 31, 2026

  • Net turnover in the period amounted to 9,755 TSEK (13,648 TSEK).
  • Earnings before interest and taxes (EBIT) amounted to 356 TSEK (-5,612 TSEK).
  • The result after financial items amounted to -1,504 TSEK (-5,950 TSEK).
  • The result per share amounted to -0.11 SEK (-0.52 SEK) in the period.
  • On February 13, it was announced that the company expanded an existing loan facility with Triple Dragon and executed additional project financing for Star Trek: Voyager – Across the Unknown.
  • On February 13, it was announced that the company made a conversion share issue of debt comprising ca 0.5 million SEK.
  • On February 18, it was announced that Star Trek: Voyager Across the Unknown had launched on PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC.
  • On February 23, it was announced that Star Trek: Voyager – Across the Unknown has sold over 100 000 units only 4 days after launch
  • On March 9, it was announced that the Company had finalized external financing of 19 million SEK for a new game project with Trophy Games. The budget is financed by 10.5 million SEK from Trophy Games and 8.5 million SEK from the German federal program for financing of game development.
  • On March 26, the Company announced that the expected aggregated game revenue during the first 12 months following release of the games Sacre 2, Ed & Edda and Star Trek: Voyager previously estimated to be 14-51 million SEK now is estimated to be in the higher end of the range. Most of the revenue is attributable to the Star Trek game.

The ”Company” or ”Jumpgate” means Jumpgate AB with corporate registration number 556842-4062. Information in parentheses relate to the previous year.

Comment to the Interim Report


Strong start to 2026 driven by successful Star Trek launch and improved profitability

The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful release of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a substantial improvement in profitability and strengthened its operational position for continued growth.

The launch of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the global top selling premium game on Steam, and only four days after release, the game had sold more than 100,000 units, making it the most successful launch in the history of our group and a major commercial success for our publishing partner Daedalic Entertainment. The strong reception from players and critics confirms the quality and dedication of the gameXcite team and validates our long-term strategy of combining external financing with retained commercial upside.

The release also demonstrates the scalability of our business model. Since the project has no capitalized development costs on Jumpgate’s balance sheet, revenues from the game translate into a significant positive contribution to earnings and cash flow. We expect the title to continue generating long-tail revenues through ongoing content support and community engagement with a series of DLCs underway (“Downloadable Content”).

Financially, the quarter reflects the operational transformation we initiated during 2025. Net Revenue amounted to SEK 9.8 million, while EBIT improved significantly to SEK 0.4 million compared to SEK -5.6 million in the corresponding quarter last year. This improvement is primarily attributable to higher-margin royalty revenues from the game release in the second half of the quarter combined with a leaner cost base following the restructuring measures implemented during the previous year.

The total number of positive reviews on Steam has passed the 80 % mark (all languages) which is an important threshold for the platform algorithms. It´s even at 84 % for recent reviews, so the trend is positive. The number of wishlist signups on Steam has increased following the release, which is expected to translate to solid conversion and revenues when the game comes on sale. Notably, the revenue share for Star Trek is tilted in favour of the publisher in the beginning until the recoupment of their investment, so Jumpgate´s share of future revenues will be significantly higher moving forward.

We remain confident in the estimate of aggregated game revenue for Sacred 2, Ed & Edda and Star Trek: Voyager. As previously communicated, the range for the first 12 months following release of the respective games is estimated to be in the higher end of 14-51 million SEK, with most of the revenue attributable to the Star Trek game.

During the quarter, we also secured important new project financing. In March, we finalized external financing totalling SEK 19 million for a new game project together with Trophy Games, combining publisher funding and German federal development support. Jumpgate will also participate substantially in the success of this title, providing the next entry in our pipeline in line with our business model. This strengthens our project pipeline for 2026 and beyond while limiting financial risk for the Group.

The market response following the Star Trek launch has also increased our strategic opportunities. We are seeing greater inbound interest from potential partners and publishers, reflecting increased visibility for Jumpgate and our studios. In order to maximize the outcome from these developments, we are increasing our business development bandwidth. Our ambition is to leverage this momentum into additional externally financed game projects with significant upside from game sales, and we are in advanced discussions regarding several new projects utilizing major licensed IPs to substantially scale our pipeline with similar types of projects as our Star Trek-based game

While the successful launch of Star Trek: Voyager – Across the Unknown is an important achievement, our focus remains firmly on building a sustainable and profitable business over time. We continue to prioritize disciplined project selection, external financing structures, and operational efficiency while expanding our portfolio of proprietary opportunities with attractive upside potential.

With a stronger operational foundation, a reduced cost base, and several active projects in development, we believe Jumpgate is well-positioned for continued progress during 2026.

I would like to thank our employees, partners, and shareholders for their continued support and commitment during this transformative period for the Company.

Harald Riegler

CEO, Jumpgate AB