Lördag 28 Februari | 00:11:20 Europe / Stockholm

Prenumeration

Kalender

Est. tid*
2026-11-26 08:30 Kvartalsrapport 2026-Q3
2026-08-20 08:30 Kvartalsrapport 2026-Q2
2026-05-21 08:30 Kvartalsrapport 2026-Q1
2026-05-08 N/A X-dag ordinarie utdelning GATE 0.00 SEK
2026-02-26 - Bokslutskommuniké 2025
2025-11-20 - Kvartalsrapport 2025-Q3
2025-08-28 - Kvartalsrapport 2025-Q2
2025-05-22 - Kvartalsrapport 2025-Q1
2025-05-09 - X-dag ordinarie utdelning GATE 0.00 SEK
2025-02-27 - Bokslutskommuniké 2024
2024-11-21 - Kvartalsrapport 2024-Q3
2024-10-02 - Split GATE 100:1
2024-08-19 - Kvartalsrapport 2024-Q2
2024-06-18 - Extra Bolagsstämma 2024
2024-05-23 - Kvartalsrapport 2024-Q1
2024-05-17 - X-dag ordinarie utdelning GATE 0.00 SEK
2024-02-22 - Bokslutskommuniké 2023
2024-01-18 - Extra Bolagsstämma 2023
2023-11-16 - Kvartalsrapport 2023-Q3
2023-08-30 - Kvartalsrapport 2023-Q2
2023-05-10 - Kvartalsrapport 2023-Q1
2023-05-05 - X-dag ordinarie utdelning GATE 0.00 SEK
2023-02-28 - Bokslutskommuniké 2022
2023-02-17 - Bokslutskommuniké 2022
2022-11-17 - Kvartalsrapport 2022-Q3
2022-08-18 - Kvartalsrapport 2022-Q2
2022-06-21 - Årsstämma
2022-05-30 - Kvartalsrapport 2022-Q1
2022-05-09 - X-dag ordinarie utdelning GATE 0.00 SEK
2022-02-17 - Bokslutskommuniké 2021
2021-12-17 - Extra Bolagsstämma 2021
2021-11-18 - Kvartalsrapport 2021-Q3
2021-08-19 - Kvartalsrapport 2021-Q2
2021-06-22 - Årsstämma
2021-05-20 - Kvartalsrapport 2021-Q1
2021-05-03 - X-dag ordinarie utdelning GATE 0.00 SEK
2021-02-26 - Bokslutskommuniké 2020
2020-11-19 - Kvartalsrapport 2020-Q3
2020-08-20 - Kvartalsrapport 2020-Q2
2020-07-01 - X-dag ordinarie utdelning GATE 0.00 SEK
2020-06-30 - Årsstämma
2020-06-15 - Extra Bolagsstämma 2020
2020-05-29 - Kvartalsrapport 2020-Q1
2020-02-20 - Bokslutskommuniké 2019
2019-11-22 - Extra Bolagsstämma 2019
2019-08-30 - Kvartalsrapport 2019-Q2
2019-06-28 - Årsstämma
2019-05-10 - X-dag ordinarie utdelning GATE 0.00 SEK
2019-02-19 - Bokslutskommuniké 2018
2018-11-22 - Kvartalsrapport 2018-Q3
2018-08-23 - Kvartalsrapport 2018-Q2
2018-06-18 - Extra Bolagsstämma 2018
2018-05-24 - Kvartalsrapport 2018-Q1
2018-05-22 - X-dag ordinarie utdelning GATE 0.00 SEK
2018-02-19 - Bokslutskommuniké 2017
2018-02-16 - Extra Bolagsstämma 2017
2017-11-20 - Kvartalsrapport 2017-Q3
2017-08-21 - Kvartalsrapport 2017-Q2
2017-05-31 - X-dag ordinarie utdelning GATE 0.00 SEK
2017-05-30 - Årsstämma
2017-05-30 - Kvartalsrapport 2017-Q1
2017-02-28 - Bokslutskommuniké 2016
2016-11-30 - Kvartalsrapport 2016-Q3

Beskrivning

LandSverige
ListaNordic SME Sweden
SektorSällanköp
IndustriGaming
Jumpgate är ett spelutvecklingsbolag. Verksamheten drivs via flera dotterbolag och spelstudios, där de största inkluderar Nukklear och Tivola Games. Koncernen producerar och förlägger egna spel (PC, konsol och mobil) samt utvecklar spel och andra digitala produkter på uppdrag av externa företag. Koncernen verkar på den globala marknaden, distribuerar sina spel världen över och besitter ett brett internationellt nätverk. Jumpgate grundades 2011 och har sitt huvudkontor i Visby.

Intresserad av bolagets nyckeltal?

Analysera bolaget i Börsdata!

Vem äger bolaget?

All ägardata du vill ha finns i Holdings!

2026-02-26 08:30:00
  • Net turnover in the period amounted to 42 426 TSEK (68 100 TSEK). Net turnover in the fourth quarter amounted to 12 037 TSEK (14 135 TSEK).
  • Earnings before interest and taxes (EBIT) amounted -17 033 TSEK (-7 879 TSEK). Earnings before interest and taxes (EBIT) in the fourth quarter amounted 5 693 TSEK (-4 188 TSEK).
  • The result after financial items amounted to -21 980 TSEK (-16 949 TSEK). The result after financial items in the fourth quarter amounted to -6 974 TSEK (-5 604 TSEK).
  • The result per share amounted to till -1.528 SEK (-1.523 SEK) in the period. The result per share in the fourth quarter amounted to -0.486 SEK (-0.516 SEK).
  • On October 13, it was announced that Sacred 2 Remaster would be launched on November 11, 2025.
  • On October 15, it was announced that the demo for Star Trek: Voyager – Across the Unknown had been released on Steam and that it had reached the top 10 list over most played demos at Steam Next Fest and had ca 87 % positive reviews.
  • On November 11, it was announced that Sacred 2 Remaster was available for PC (Steam), PlayStation 5, and Xbox Series X|S, with a Nintendo Switch version scheduled for mid-2026.
  • On December 15, it was announced that Boss of the World had been relaunched for iOS and Android. The development of the game has been taken over by Funatics from a previous team pursuant to a work for hire agreement.
  • On December 16, it was announced that gameXcite had been granted ca 1.6 million SEK in German federal funding. The funding is provided in the form of contributions to cover development costs.
  • On December 19, it was announced that Jumpgate had signed a development agreement with a mobile game publisher for a new game project with a budget of ca 19 million SEK. The project is subject to final award of German federal funding.
  • After the period, on January 13, it was announced that Star Trek: Voyager – Across the Unknown is being launched on February 18 on PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC.
  • After the period, on February 23, it was announced that Star Trek: Voyager – Across the Unknown has sold over 100 000 units only 4 days after launch.

The ”Company” or ”Jumpgate” means Jumpgate AB with corporate registration number 556842-4062. Information in parentheses relate to the previous year.

Comment to the Interim Report

Successful game release and significant new project signing sets the stage for 2026

Star Trek: Voyager – Across the Unknown was released on February 18 and on February 23 it was announced that the game had already sold more than 100,000 copies. The initial sales have been beyond expectation, and the game has been well received by players and critics. The game hit no.1 on the global top seller chart of PC distribution platform Steam as the initial sales peaked. Publisher Daedalic Entertainment framed the release as the most successful in their 20-year history, and this is most certainly the case for Jumpgate as well. The gameXcite team under the leadership of Patrick Streppel has done a tremendous job with limited resources and a lot of grit and passion.

Sales from the game will show in the upcoming months. As there are no activated costs for Star Trek: Voyager – Across the Unknown on the balance sheet, the impact of game revenues on the bottom line will be significant. The team will keep supporting the game with new content and engaging the players aiming to maintain long tail sales.

A few days before Christmas we announced a significant new project signing with a mobile game publisher. It´s a 19 MSEK budget development contract for a new mobile game, subject to German government funding, with a planned project start in March 2026. The final award decision is expected shortly.

Substantially increased revenue in Q4 is offset by high external costs

Due to the downsizing of the group since the previous year with the divestment of Tableflip Entertainment and additional significant layoffs, we keep comparing the quarterly results with the previous quarter to show the development in the current setup of the Company.

The fourth quarter shows significantly increased operating revenues compared with the previous quarter from SEK 8.3 million to SEK 16.3 million, mainly due to sales from Sacred 2 Remaster, Ed & Edda and the work-for-hire project Boss of the World. Total expenses are, however, significantly higher than the previous quarter due to notably higher external costs (primarily royalties for Sacred 2 Remaster) and year-end adjustments.

The operating profit worsened from SEK -4.3 million to SEK -5.7 million from Q3 to Q4. Financial costs increased slightly compared with the previous quarter from SEK -1.1 million to -1.3 million. In aggregate, this resulted in a result after financial items which was worsened from SEK -5.4 million to SEK -7.0 million.

Well-positioned to build upon the success

With a scaled down organisation and significantly reduced costs, Jumpgate is well-positioned to become profitable on the back of the successful launch of Star Trek: Voyager – Across the Unknown and additional projects.

This is a key release for us, and we expect the success of the game to propel Jumpgate to the next level. We are already experiencing inbound requests for proposals and an increase in business development activity.

The business model for Jumpgate, with a mix of work-for-hire projects and externally funded game projects where we seek to retain substantial upside has been validated by Star Trek. This is a project with external cost coverage through a publishing partner and public funding, with a high revenue share for the company. We will keep applying this model moving forward, with a focus on premium games for PC and consoles.

Main goals for 2026 are to de-leverage the company, sign new projects, and put the company in a position to be more selective and strategic in the further development of the portfolio. With a stronger financial position, we will consider to also invest and take some risk in selected projects with an attractive risk-reward profile.

Thank you for your support. The coming weeks and months will be important and exciting. We aim for 2026 to be a truly transformative year for Jumpgate.

Harald Riegler

CEO, Jumpgate AB