Måndag 3 November | 14:39:04 Europe / Stockholm

Prenumeration

Kalender

Est. tid*
2026-07-30 08:00 Kvartalsrapport 2026-Q2
2026-04-29 08:00 Kvartalsrapport 2026-Q1
2026-02-17 08:00 Bokslutskommuniké 2025
2025-10-30 - Kvartalsrapport 2025-Q3
2025-07-31 - Kvartalsrapport 2025-Q2
2025-06-11 - Årsstämma
2025-04-29 - Kvartalsrapport 2025-Q1
2025-04-28 - X-dag ordinarie utdelning MOBA 0.00 SEK
2025-02-14 - Bokslutskommuniké 2024
2024-10-25 - Kvartalsrapport 2024-Q3
2024-08-22 - Kvartalsrapport 2024-Q2
2024-05-15 - Kvartalsrapport 2024-Q1
2024-04-18 - X-dag ordinarie utdelning MOBA 0.00 SEK
2024-04-17 - Årsstämma
2024-02-21 - Bokslutskommuniké 2023
2023-11-15 - Kvartalsrapport 2023-Q3
2023-08-23 - Kvartalsrapport 2023-Q2
2023-06-20 - Årsstämma
2023-05-30 - Kvartalsrapport 2023-Q1
2023-04-27 - X-dag ordinarie utdelning MOBA 0.00 SEK
2023-02-15 - Bokslutskommuniké 2022
2022-11-16 - Kvartalsrapport 2022-Q3
2022-08-24 - Kvartalsrapport 2022-Q2
2022-05-18 - Kvartalsrapport 2022-Q1
2022-05-02 - X-dag ordinarie utdelning MOBA 0.00 SEK
2022-02-17 - Bokslutskommuniké 2021
2021-11-17 - Kvartalsrapport 2021-Q3
2021-08-05 - Split MOBA 1:10
2021-06-07 - Extra Bolagsstämma 2021
2021-05-04 - Kvartalsrapport 2021-Q2
2021-02-26 - X-dag ordinarie utdelning MOBA 0.00 SEK
2021-02-25 - Årsstämma
2021-02-18 - Kvartalsrapport 2021-Q1
2020-11-19 - Bokslutskommuniké 2020
2020-08-20 - Kvartalsrapport 2020-Q3
2020-05-14 - Kvartalsrapport 2020-Q2
2020-02-21 - Kvartalsrapport 2020-Q1

Beskrivning

LandSverige
ListaFirst North Stockholm
SektorInformationsteknik
IndustriKommunikation
M.O.B.A Network förvärvar, utvecklar och driver gaming communities på den globala marknaden för gamers och e-sportare. Bolaget äger ett nätverk av webbaserade gaming communities, så som MOBAfire.com och ResetEra.com, samt YouTube-nätverket Union For Gamers (UFG). Affärsområdena består av annonsförsäljning på bolagets hemsidor och videoförsäljning via YouTube-nätverket. Verksamheten drivs via det svenska moderbolaget samt genom dotterbolag i Nordamerika.
2025-10-30 08:00:00

SUMMARY OF INTERIM REPORT THREE

HIGHLIGHTS 1 JULY 2025 - 30 SEP 2025

  • Revenue amounted to SEK 59 million (80), a decrease of 27%.
  • EBITDA amounted to SEK 8.5 million (15), a decrease of 45%.
  • EBIT amounted to SEK 2.5 million (10), a decrease of 75%. 
  • Profit before tax amounted to SEK -6 million (1).
  • Cash flow from operating activities before changes in working capital amounted to SEK -2.5 million (8).
  • Earnings per share during the quarter amounted to SEK -0.3 (0.0).

HIGHLIGHTS 1 JAN 2024 - 30 SEP 2025

  • Revenue amounted to SEK 188 million (228), a decrease of 18%.
  • EBITDA amounted to SEK 27 million (41), a decrease of 34%.
  • EBIT amounted to SEK 9 million (24), a decrease of 61%. 
  • Profit before tax amounted to SEK -16 million (-3). 
  • Cash flow from operating activities before changes in working capital amounted to SEK -2.5 million (17).
  • Earnings per share amounted to SEK -0.7 (-0.1)


CEO COMMENT

The third quarter of 2025 was marked by significant market challenges for M.O.B.A. Network. Despite a strong start to the summer and signs of recovery in June and July, the ad market weakened again toward the end of the quarter. While this impacted results across business areas, we continue to advance our strategic roadmap -  strengthening our product portfolio, deepening partnerships, and positioning the company for sustainable, long-term growth.

A CHALLENGING QUARTER - FOCUSED ON LONG-TERM GROWTH
The third quarter was the toughest this year for M.O.B.A. Network. Revenue amounted to SEK 59 million (80), a decline of 27%, and EBITDA reached SEK 8.5 million (15). Profit before tax was SEK –6 million (1).

The downturn was primarily driven by global macroeconomic headwinds, geopolitical uncertainty, and cautious advertising behavior - particularly in the U.S., where our exposure is high. In addition, user activity within one of our core gaming ecosystems continued to soften, contributing to lower engagement and in-game activity across several of our platforms. The USD/SEK exchange rate additionally impacted revenues by -5% year over year.

Despite these headwinds, our focus remains on product innovation, diversification, and laying the foundation for long-term growth.

STRENGTHENING OUR PRODUCT PORTFOLIO
In October we launched the largest Porofessor update in our history, with improved navigation, UX, and new high-value premium features aimed at driving subscriptions. The Porofessor Electron desktop version, long requested by our community, is looking to launch in November and is expected to increase user engagement. Further development is underway with AI-powered coaching and enhanced TFT support, two initiatives that will increase our active user base and strengthen retention.

The Overframe desktop app, launched in July, continues to grow steadily. We are expanding its functionality and investing in the website with richer content and a CMS to enable more dynamic publishing. A new in-game app is also in development, targeted for launch late  2025.

We also launched a new gaming site, 2XKOfire, and have another website scheduled for launch in Q4.

EXPANDING COMMERCIAL PARTNERSHIPS
Our new sales partnership with Venatus is off to a good start, enhancing branded campaigns and ad monetization across our websites. In parallel, we are implementing a new round of ad optimizations to strengthen long-term revenue yield.

In addition, we are in the early stages of developing a licensing business, expected to generate its first deal in early 2026 - representing significant upside potential across video, web, and apps. 

DIVERSIFICATION
Diversification remains central to our long-term strategy - both by broadening our game coverage and by increasing recurring, non-advertising revenue streams. While certain titles remain important contributors, we will over time reduce our reliance on individual games.

LOOKING AHEAD
2025 has seen a weak  advertising market following last year’s election- and Olympics-driven highs, alongside lower engagement in key gaming segments. Despite these short-term headwinds, our growth outlook remains strong.

We have a highly capable team, a strong portfolio of gaming brands, and a clear focus on product innovation and organic growth. M.O.B.A. Network is adapting and building toward a stronger, more diversified future.

Anders Ribbing
CEO, October 30th, 2025