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Angler Gaming är ett investmentbolag. Bolaget investerar i diverse spelbolag som bedriver spelplattformar via internet. Största delen av spelutbudet återfinns inom kasino där Angler Gaming administrerar och förvaltar vardera spelbolag. Huvudsakligen fokuserar bolaget på mindre nischade spelaktörer med tillväxtpotential. Huvudkontoret ligger i Malta.

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Angler Gaming: Interim Report for 2nd Quarter 2026

2026-08-20 08:00:00

Q2 2026: Revenues increased 27.24%; EBIT increased 217.90%. H1 2026: Revenues increased 13.07%; EBIT increased 119.31%

Key Facts for the 2nd Quarter 2026 (1st April - 30th June 2026)

Revenues increased 27.24% and EBIT increased 217.90%

All figures are compared to the same quarter last year if not explicitly stated otherwise.

  • Revenues increased by 27.24% to €8,445,599 (€6,637,315).
  • EBIT increased by 217.90% to €2,864,324 (€901,000).
  • EBIT margin of 33.91% (13.57%).
  • Net Profit increased by 412.67% to €2,384,864 (€465,183).
  • Earnings per share of €0.0318 (€0.0062).
  • PremierGaming Ltd, the Group's subsidiary licensed in Malta and Sweden focusing on Northern Europe, represented 3.48% of the Group's revenues in Q2 2026.

Trading update Q3 2026

The trading update is an indication of how the third quarter 2026 has started, however it is not a revenue forecast for the quarter.

The average daily net gaming revenue in the third quarter 2026 up until and including 18th of August was 21.08% higher than the average daily net gaming revenue of the full third quarter 2025.

Events during Q2 2026

  • The available cashflow from operations at the end of Q2 2026 was €2,588,723 (Q1 2026: €1,097,000).
  • The historically successful B2B business continued to grow in the quarter. The importance of a propriety state-of-the-art iGaming platform, fully configurable by the Group's B2B partners, cannot be overestimated. It puts Angler Gaming in a rather rare position, as it allows full control over the offering, greatly improves agility and speed of change implementation, and ensures differentiation where it comes to B2B offering.
  • Angler Gaming plc's B2C Sweden-licensed subsidiary PremierGaming Ltd continued to be appreciated by its leisure player customers. PremierGaming has in the quarter continued to have a prudent view on marketing and mainly takes a low-risk approach when starting new marketing campaigns and repeats campaigns predominately when the customer lifetime value by margin exceeds the marketing cost for a specific campaign.
  • Marlin Media Ltd, the Group's technology-first affiliate marketing and content generation company, secured its first paying customers for marvnBoost during Q2 2026, marking the platform's transition from launch to commercial validation. Built on the proprietary marvn data layer, marvnBoost delivers AI-powered content infrastructure and SEO capabilities to iGaming operators, affiliates, and game providers.

Events after Q2 2026

  • The prioritisation of further development of the proprietary iGaming platform the last couple of years has paved the way for the formalisation of the software development as a separate self-contained technology unit within the Group, which is expected to be completed in 2026. Once completed, all resources supporting the development of this software product will be centralised in one entity within the Group for a more streamlined and efficient operations and a clearer strategic focus. The Group's iGaming software platform, fully focusing on the B2B business segment, serves and will continue to serve both external B2B partners and the Group's B2C entity PremierGaming Ltd, developing innovative features supporting efficiency and regulatory compliance, ensuring B2B state-of-the-art end user iGaming experience for

players, while giving the power to B2B partners to be in full control of customisation they require depending on the B2B partners' regulatory licences and their business needs.

  • PremierGaming Ltd, the Group's B2C subsidiary licensed in Malta and Sweden and focused on Northern Europe, has refined its niche strategy resulting in a more innovative technological and product approach which will be implemented in H2 2026.
  • Marlin Media Ltd continue to focus on expanding the platform's content engines, including new Sweepstakes, Guides, and News modules, alongside feature releases and performance improvements driven by early customer feedback. The Group will present marvnBoost at SBC Summit Lisbon (29 September to 1 October), its first major industry showcase since the commercial launch. The quality of marvnBoost's output is further evidenced by Marvn.ai's Discover section, which continues to rank and attract organic search traffic, providing live proof of the engine's performance in a competitive vertical. With initial revenue secured and the product materially strengthened, management is focused on converting the pipeline into recurring contracts and scaling marvnBoost as a second monetization channel alongside Marvn.ai through the remainder of 2026.
  • As mentioned in the Q4 2025 report, the Group have updated the Marlin Media Ltd investment case due to the potential in Marvn.ai and has extended the break-even objective for Marlin Media Ltd to the end of 2026.

Key Facts for the half-yearly 2026 (1st January 2026 - 30th June 2026)

Revenues increased 13.07% and EBIT increased 119.31%

All figures are compared to the half-yearly 2025 if not explicitly stated otherwise.

  • Revenues increased by 13.07 % to €16,759,322 (€14,821,469).
  • EBIT increased by 119.31% to €5,775,388 (€2,633,394).
  • EBIT margin of 34.46% (17.77%).
  • Net Profit increased by 169.36% to €4,906,675 (€1,821,614).
  • Earnings per share of €0.0654 (€0.0243).

Thomas Kalita, Angler Gaming's CEO, comments: We are very pleased to report over 27% year-on-year growth during the quarter. The Net Profit in the quarter increased by 412.67% to €2,384,864 compared to the same quarter last year. H1 2026 recorded €4,906,675 in Net Profit compared to €1,821,614 in H1 2025. The earnings per share in the first six months this year surpassed the earnings per share for the full year 2025. The B2B business again showed strong momentum and the importance of a propriety state-of-the-art iGaming platform, fully configurable by the Group's B2B partners, is a key to the strong growth. PremierGaming Ltd, the Group's B2C subsidiary licensed in Malta and Sweden and focused on Northern Europe, refined its niche strategy in the quarter resulting in a more innovative technological and product approach which will be implemented in H2 2026. Marlin Media Ltd continues to focus on expanding the platform's content engines; with initial revenue secured and the product materially strengthened, Marlin Media's management is focused on converting the pipeline into recurring contracts and scaling Boost.marvn.ai as a second monetisation channel alongside Marvn.ai through the remainder of 2026.