Torsdag 26 Juni | 07:29:50 Europe / Stockholm

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Est. tid*
2026-01-29 08:00 Bokslutskommuniké 2025
2025-10-23 08:00 Kvartalsrapport 2025-Q3
2025-08-07 08:00 Kvartalsrapport 2025-Q2
2025-05-15 - X-dag ordinarie utdelning PDX 3.00 SEK
2025-05-15 - X-dag bonusutdelning PDX 2
2025-05-14 - Årsstämma
2025-04-24 - Kvartalsrapport 2025-Q1
2025-02-06 - Bokslutskommuniké 2024
2024-10-31 - Kvartalsrapport 2024-Q3
2024-07-25 - Kvartalsrapport 2024-Q2
2024-05-16 - X-dag ordinarie utdelning PDX 3.00 SEK
2024-05-15 - Årsstämma
2024-04-25 - Kvartalsrapport 2024-Q1
2024-02-06 - Bokslutskommuniké 2023
2023-10-26 - Kvartalsrapport 2023-Q3
2023-07-27 - Kvartalsrapport 2023-Q2
2023-05-19 - X-dag ordinarie utdelning PDX 2.00 SEK
2023-05-17 - Årsstämma
2023-04-27 - Kvartalsrapport 2023-Q1
2023-02-07 - Bokslutskommuniké 2022
2022-11-01 - Kvartalsrapport 2022-Q3
2022-08-02 - Kvartalsrapport 2022-Q2
2022-05-11 - X-dag ordinarie utdelning PDX 1.00 SEK
2022-05-10 - Årsstämma
2022-05-03 - Kvartalsrapport 2022-Q1
2022-02-22 - Bokslutskommuniké 2021
2021-11-16 - Kvartalsrapport 2021-Q3
2021-08-10 - Kvartalsrapport 2021-Q2
2021-05-19 - X-dag ordinarie utdelning PDX 1.00 SEK
2021-05-18 - Årsstämma
2021-05-11 - Kvartalsrapport 2021-Q1
2021-02-23 - Bokslutskommuniké 2020
2020-11-17 - Kvartalsrapport 2020-Q3
2020-08-11 - Kvartalsrapport 2020-Q2
2020-05-18 - X-dag ordinarie utdelning PDX 1.00 SEK
2020-05-15 - Årsstämma
2020-05-12 - Kvartalsrapport 2020-Q1
2020-02-18 - Bokslutskommuniké 2019
2019-11-12 - Kvartalsrapport 2019-Q3
2019-08-13 - Kvartalsrapport 2019-Q2
2019-05-20 - X-dag ordinarie utdelning PDX 1.00 SEK
2019-05-17 - Årsstämma
2019-05-14 - Kvartalsrapport 2019-Q1
2019-02-19 - Bokslutskommuniké 2018
2018-11-13 - Kvartalsrapport 2018-Q3
2018-08-14 - Kvartalsrapport 2018-Q2
2018-05-21 - X-dag ordinarie utdelning PDX 1.00 SEK
2018-05-18 - Årsstämma
2018-05-18 - Kvartalsrapport 2018-Q1
2018-02-13 - Bokslutskommuniké 2017
2017-11-14 - Kvartalsrapport 2017-Q3
2017-08-15 - Kvartalsrapport 2017-Q2
2017-05-08 - X-dag ordinarie utdelning PDX 1.00 SEK
2017-05-05 - Årsstämma
2017-05-05 - Kvartalsrapport 2017-Q1
2017-02-14 - Bokslutskommuniké 2016
2016-11-07 - Kvartalsrapport 2016-Q3
2016-08-25 - Kvartalsrapport 2016-Q2

Beskrivning

LandSverige
ListaFirst North Stockholm
SektorSällanköp
IndustriGaming
Paradox Interactive är en spelutvecklare särskilt inriktade mot utveckling av strategiska spel. Exempel på spel som bolaget utvecklat inkluderar Cities, Skylines, Europa Universalis och Crusader Kings. Bolaget grundades under 1998 och har sedan etableringen tagit fram en produktportfölj som idag används på global nivå. Huvudkontoret är beläget i Stockholm.
2021-08-10 08:00:00
Second quarter 2021
  • Revenues amounted to MSEK 403.0 (MSEK 464.9), a decrease by 13% compared to the same period last year.
 
  • Operating profit amounted to MSEK 111.4 (MSEK 199.0), a decrease by 44% compared to the same period last year.
 
  • Profit after financial items amounted to MSEK 110.3 (MSEK 197.7), and profit after tax amounted to MSEK 88.3 (MSEK 154.5).
 
  • Cash flow from operating activities amounted to MSEK 262.3 (MSEK 278.5), and cash flow from investing activities amounted to MSEK -212.3 (MSEK -148.4).
 
  • By the end of the period cash amounted to MSEK 651.0 (MSEK 637.2).
 
  • Earnings per share amounted to SEK 0.84 (1.46) after dilution.
 
  • Revenues in the quarter are mainly attributable to Cities: Skylines, Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris.
Important events in the second quarter 2021
  • Four expansions were released during the period; Nemesis for Stellaris,Leviathan for Europa Universalis IV, Second Chances for Prison Architect and Federations for Stellaris: Console Edition.
  • The group's employees continue to work from home to reduce the spread of Covid-19.
 
  • At the Annual General Meeting on May 18, Andras Vajlok was elected as a new board member. Josephine Salenstedt declined re-election.
 
  • PDXCON was held as a digital event 21-23 May. A Paradox Publisher Weekend was held on Steam in connection to the event.
After the end of the period
  • No significant events have occurred after the end of the period.

Comments by Ebba Ljungerud, CEO

A quarter for celebrating the players

As we close the books on the first half of 2021, I look back at six months where we've continued to strengthen and develop our important player base and our core within strategy and management games. We continue to attract new players and I am proud that we have reached a new milestone: over 20 million players with PDX Accounts! One of our strengths is our loyal and recurrent players, which can be seen in a strong and stable monthly player base of over 5 million.
The cornerstone of our most successful games are active, loyal, and enthusiastic players. They are a source of feedback, ideas, content and energy that make our games even better and long lived. Our developers and community teams put a lot of effort into the dialogue with our players in order to nurture a stronger community around the games, for example at our annual convention PDXCON. Due to the pandemic, the event was held as PDXCON Remixed, a 72 hour digital celebration of our fantastic fans and the games they love. Our players' engagement could be clearly seen in the record high participation; the convention's events and content has been viewed over 3.5 million times and we had over 250 000 unique viewers during the weekend. Over the convention weekend we also held a successful Publisher Weekend on Steam.
We also took the opportunity to announce a very special game that we've worked on for a number of years; Victoria 3. Victoria 3 is the sequel in one of our most mythical franchises and has been requested for many years. Victoria, our Grand Strategy franchise that takes place in the Victorian era is known for its complex systems for handling politics and populations. 
Victoria 3 is also an example of the backbone of our growth; our ability to develop and nurture games that can grow in both content and audience over an extended time period by continuous releases of new content. The announcement was received with great enthusiasm and now our full focus is on developing an entertaining and long-lasting game that meets our players' expectations.
The quarter has also featured two of our most beloved games, Hearts of Iron IV and Stellaris, celebrating their fifth anniversaries. Half a decade after launch, they continue to place themselves on our top five list of our best-selling titles and have to date sold over three and four million base game copies respectively since launch.
One of the many unfortunate effects of covid-19 is that the pandemic affects the pace at which we can develop and publish new content. Even though our growing player base lays a solid foundation for future growth the number of releases in the past two quarters did not reach our level of ambition. Revenues for the second quarter decreased by 13% and profit before tax by 44% compared to the same period last year. For the last twelve months, revenues increased by 11% whilst profit before tax decreased by 24% compared to a year earlier. The quarter's revenues and results are impacted by the weakening of the USD and other major currencies against the SEK from the second quarter of 2020. The quarter's profit is also affected by the cancellation of an unannounced externally developed project. In connection with the cancellation, we have written down the value of the game which burdens the profit before tax by 42 MSEK.
Our growth is based on our ability to release high-quality games within the strategy and management segments that can be developed with new content over a long time. In the quarter we have continued to work intensively to strengthen the preconditions for this. We have increased the focus on our core as well growing and adjusting our organization in order to be able to meet our highly set ambitions. Now we can finally plan for a "post-COVID world" and I really look forward to gathering all our teams at our offices around the world and increasing the pace of development in our projects.
Ebba Ljungerud, CEO
 

Presentation of report

Ebba Ljungerud and Alexander Bricca will host a live stream to answer report and financial related questions on our Twitch channel on August 10 at 12:00 PM CET https://www.twitch.tv/paradoxinteractive. Submit your questions before by emailing them to ir@paradoxinteractive.comor directly in the Twitch chat. The Twitch chat is open for anyone to view but to post comments or questions you will need to create an account.

This disclosure contains information that Paradox Interactive AB is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014). The information was submitted for publication, through the agency of the contact person, on 10-08-2021 08:00 CET.